更新于 2026-10-29
暴雪官方论坛 · 开发笔记
WoW Forever Beta Development Notes – Updated October 26
2026-10-27更新1 段
- Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).血性狂怒的冷却时间缩短至2分钟(原为3分钟)。
- Berserking duration increased to 15 seconds (was 10 seconds).狂暴持续时间提高至15秒(原为10秒)。
- Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).墓穴之触的内置冷却时间缩短至15秒(原为25秒)。
- Charged persists through death, and is removed upon entering a raid.充能效果在死亡后仍会保留,进入团队副本时移除。
- Attuned persists through death, and is removed upon entering a raid.调谐效果在死亡后仍会保留,进入团队副本时移除。
2026-10-26更新1 段
种族技能与特质Racial Abilities and Traits
- Human人类
- Ruthless now increases critical chance by 1% (was 2%).无情:暴击几率提高 1%(原为 2%)。
- Human Spirit now increases Spirit by 10% (was 5%).人类精魂:精神提高 10%(原为 5%)。
- Dwarf矮人
- Earth Fury (2% increased critical strike damage and healing) removed.大地之怒(暴击伤害与治疗提高 2%)已移除。
- Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.新增:工匠精准——法术与攻击的命中率提高 1%。
- Tauren牛头人
- Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).平原疾奔:每层现在提供 2% 移动速度(原为 1%),总计最多提高 60%(原为 30%)。
- Plainsrunning no longer increases mounted movement speed.平原疾奔不再提高骑乘移动速度。
- Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).坚韧:除生命值提高 5% 外不再提供任何加成(不再有命中率或暴击伤害加成)。
- Orc兽人
- Savage removed (1% increased critical strike chance).野蛮已移除(暴击几率提高 1%)。
- Command re-added, increasing Warlock and Hunter pet damage by 5%.命令回归,使术士与猎人的宠物伤害提高 5%。
- Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).血性狂怒的冷却时间缩短至2分钟(原为3分钟)。
- Troll巨魔
- Berserking duration increased to 15 seconds (was 10 seconds).狂暴持续时间提高至15秒(原为10秒)。
- Undead亡灵
- Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).墓穴之触的内置冷却时间缩短至15秒(原为25秒)。
- Skyborne天翔
- Wind-Blessed Haste bonus reduced to 2% (was 3%).风佑急速的加成降低至 2%(原为 3%)。
- Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.读取地脉:现在使法力与生命回复提高 50%(原为 100%),持续 15 秒。该技能在「激活」生效期间无法使用,并会被更强的「激活」效果替换。
- Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.在魔网线使用读取地脉现在还会获得“调谐”效果,持续1小时。处于调谐状态时,读取地脉的增益提高至100%恢复速度提升。调谐效果在死亡后仍会保留,进入团队副本时移除。
- Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.天空之眼:现在使移动速度提高 15%(原为 10%),持续 15 秒。
- Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.在元素汇聚点使用天空之眼现在还会获得“充能”效果,持续1小时。处于充能状态时,天空之眼的增益为移动速度提高30%。充能效果在死亡后仍会保留,进入团队副本时移除。
2026-10-16更新1 段
- Resolved an issue with extra bright fog at lower shadow settings.解决了低阴影设置下雾效过亮的问题。
- Fixed an issue allowing Horde players to gain Kirin Tor reputation.修复了部落玩家可以获取肯瑞托声望的问题。
- Creatures will now properly regenerate health when out of combat.生物脱离战斗后现在能正确恢复生命值。
- Fixed an issue with various Horde characters holding the Night Watchman’s Torch.修复了多名部落角色手持守夜人火把显示异常的问题。
- Fixed an issue with various drink tooltips that were not displaying the correct amount of total Mana regeneration.修复了多种饮品的提示未正确显示法力回复总量的问题。
- Added a new tutorial experience for new players.为新玩家增加了新的新手引导体验。
- Improved control over Lighting ‘Bloom Intensity’ in options to be a slider that has moved to the ‘Advanced’ graphics section.光照「泛光强度」改为滑块调节,并移到了画面设置的「高级」分区。
- Added ‘Auto Attack/Auto Shot’ setting. If enabled, Hunters will automatically switch between auto attack and auto shot. This is now also supported for gamepad.新增「自动攻击/自动射击」设置。开启后猎人会自动在自动攻击与自动射击之间切换,手柄同样支持。
- Racial abilities have been updated.种族技能已作调整。
- Tauren牛头人
- Endurance: Now grants 2% increased critical damage and healing (was 1% hit chance).坚韧:现在使暴击伤害与治疗提高 2%(原为提高 1% 命中)。
- Plainsrunning: Also grants 3% increased mounted movement speed. This increase stacks with other mounted movement speed increases.平原疾奔:额外使骑乘移动速度提高 3%,该加成可与其他骑乘加速叠加。
- Plainsrunning now requires the Tauren to move a minimum distance per second to keep the effect.平原疾奔现在要求牛头人每秒移动至少一定距离才能维持效果。
- Developers’ notes: Stutter-stepping is no longer sufficient to maintain the effect. This minimum does make some allowance for movement speed penalties.开发者注释:靠碎步移动已不足以维持效果。该最低移动量已对减速效果留出一定余量。
- Cultivation: Cooldown reduced to 15 minutes (was 60 minutes).栽培:冷却时间缩短到 15 分钟(原为 60 分钟)。
- War Stomp: Cooldown reduced to 90 seconds (was 2 minutes).战争践踏:冷却时间缩短到 90 秒(原为 2 分钟)。
- Dwarf矮人
- Mace Specialization: Replaced with Earth Fury: 2% increased critical damage and healing.锤类武器专精:替换为大地之怒——暴击伤害与治疗提高 2%。
- Find Treasure: Now also grants a chance to find additional items in most chests.寻找宝藏:现在还有几率在大多数箱子中发现额外物品。
- Skyborne天翔
- Wind Blessed: Haste bonus increased to 3% (was 1%).风之祝福:急速加成提高到 3%(原为 1%)。
- Skysight: Now castable while moving.天空之眼:现在可以在移动中施放。
- Read Leyline: Now castable while moving. Minimum duration increased to 30 seconds (was 20 seconds).读取地脉:现在可以在移动中施放。最短持续时间提高到 30 秒(原为 20 秒)。
- Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes).凌空行走:冷却时间缩短到 90 秒(原为 2 分钟)。
- Increased the number of spawn locations of Elemental Convergences and Leylines in most Eastern Kingdoms and Kalimdor zones.提高了东部王国与卡利摩多多数区域中元素汇聚点与地脉的刷新位置数量。
- Human人类
- Sword Specialization: Replaced with Ruthless: 2% increased critical strike chance.剑类武器专精:替换为无情——暴击几率提高 2%。
- Orc兽人
- Axe Specialization: Replaced with Savage: 1% increased critical strike chance.斧类武器专精:替换为野蛮——暴击几率提高 1%。
- Blood Fury: Cooldown increased to 3 minutes (was 2 minutes).血性狂怒:冷却时间延长到 3 分钟(原为 2 分钟)。
- Shatter Curse: Now dispels Curses and Banes (was granting immunity). Magic damage taken reduced by 5% (was 15%).破碎诅咒:现在改为驱散诅咒与灾祸(原为提供免疫)。受到的法术伤害降低 5%(原为 15%)。
- Undead亡灵
- Touch of the Grave: Proc chance and cooldown adjusted to make benefit more consistent. Improvements made to visuals.墓穴之触:调整了触发几率与冷却,使收益更稳定,并改进了视觉表现。
- Undead will no longer have Will of the Forsaken available to them while under the effects of Scatter Shot.亡灵在受到驱散射击效果影响期间,不再能使用亡灵意志。
- Touch of the Dead now has a 30% chance to activate for casters and a 20% chance to activate for Paladins/Rogues/Warriors, as well as a 25 second internal cooldown.亡者之触现在对法系有 30% 触发几率,对圣骑士/潜行者/战士为 20%,并具有 25 秒内置冷却。
- Touch of the Dead no longer scales with Shadow increases on the target or the caster.亡者之触不再随目标或施法者身上的暗影增伤效果变化。
- Touch of the Dead no longer suffers from a decreased multiplier when a lower ranked spell is used.使用低等级法术时,亡者之触不再遭受倍率降低。
- Developers’ notes: This shouldn’t have been in place because it’s a racial, not a Class spell or ability.开发者注释:本不该有这项限制,因为它是种族技能,而非职业法术或技能。
- Gnome侏儒
- Eureka!: Now an 8 second buff with no charges. Same effect on damage and ability costs. Now also benefits Power Word: Shield.顿悟!:现在是一个持续 8 秒、无使用次数的增益。对伤害与技能消耗的效果不变,并且现在也能作用于真言术:盾。
- Eureka! cannot correctly be used while in stealth or invisibility.顿悟!在潜行或隐形状态下无法正确使用。
- Night Elf暗夜精灵
- Quickness: Movement speed increase now stacks with other movement speed increases.迅捷:移动速度加成现在可与其他移动速度加成叠加。
- Night Elves no longer display their shields while in Wisp Form.暗夜精灵处于灵魂形态时不再显示盾牌。
- Troll巨魔
- Regeneration: Health regeneration bonuses increased to 20% (was 10%).再生:生命值回复加成提高到 20%(原为 10%)。
- Wands now require you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.魔杖现在需要站定 0.5 秒后才能射出,与早期版本的《魔兽世界》一致。
- Druid德鲁伊
- Fixed an issue where high ranks of Rejuvenation were preventing other Druids from applying Rejuvenation to the target.修复了高等级回春术会阻止其他德鲁伊对同一目标施加回春术的问题。
- Omen of Clarity: Fixed a bug where this could be triggered by Faerie Fire while in Cat Form, Bear Form, or Dire Bear Form. Since Faerie Fire costs no resources in those forms, it cannot trigger Omen of Clarity.清晰预兆:修复了在猎豹形态、熊形态或巨熊形态下精灵之火可以触发它的问题。由于这些形态下的精灵之火不消耗资源,因此不应触发清晰预兆。
- Faerie Fire: Now generates threat while in Bear Form or Dire Bear Form (instead of just initiating combat at 0 threat).精灵之火:在熊形态或巨熊形态下现在会产生威胁值(此前只是以 0 威胁进入战斗)。
- Fixed an issue allowing multiple Faerie Fire debuffs to be active on a target.修复了同一目标身上可以存在多个精灵之火减益的问题。
- Shred (Rank 1) is now learned at level 20 (was 22). It was possible to get Shredding Attacks before knowing Shred or Lacerate撕碎(1 级)现在 20 级即可学习(原为 22 级)。此前存在尚未学会撕碎或割伤就能点到撕裂攻击的情况。
- Fixed an issue where Heart of the Wild, Feral Swiftness, Thick Hide, and Leader of the Pack were not applying correctly to characters when they logged in.修复了角色登录时野性之心、野性迅捷、厚皮与兽群领袖未能正确生效的问题。
- Balance平衡
- Multiple instances of Insect Swarm will no longer continue to reduce the target’s hit chance.多个虫群效果不再持续叠加降低目标的命中几率。
- Moonkin Aura now only increases Spell Critical Strike chance, and is Raid wide.枭兽光环现在只提高法术暴击几率,且对全团队生效。
- Feral野性战斗
- Leader of the Pack now only increases Melee and Ranged Critical Strike chance, and is Raid wide.兽群领袖现在只提高近战与远程暴击几率,且对全团队生效。
- The flat damage on Shred’s tooltip will now correctly scale with the % damage increase of the Savage Fury talent.撕碎提示中的固定伤害现在会正确受到野蛮狂怒天赋百分比增伤的影响。
- Developers’ notes: This was just a visual bug. The damage is unchanged.开发者注释:这只是显示问题,实际伤害未变。
- Furor now allows the player to retain the Energy they had when they were last in Cat Form even if they go into Bear or Dire Bear Form.激怒现在允许玩家保留上次处于猎豹形态时的能量,即使中途切换为熊形态或巨熊形态。
- Developers’ notes: Bear and Dire Bear Form still prevent Energy regeneration.开发者注释:熊形态与巨熊形态仍然不会回复能量。
- Hunter猎人
- Auto Shot now requires you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.自动射击现在需要站定 0.5 秒后才能射出,与早期版本的《魔兽世界》一致。
- Developers’ notes: Your character will still fire Auto Shot while casting spells like Aimed Shot or Sniper Shot.开发者注释:在施放瞄准射击、狙击射击这类法术时,角色仍会自动射出自动射击。
- Arrows should now be visible when a character has their bow drawn back.角色拉弓时现在能正常看到箭矢。
- Pets now correctly benefit from Expertise.宠物现在能正确受益于精准属性。
- The Hunter’s Fire traps now correctly scale with Attack Power.猎人的火焰陷阱现在能正确按攻击强度计算。
- The Hunter may now correctly have 1 active Fire Trap and 1 active Ice Trap (was 1 Trap among all types).猎人现在可以同时拥有 1 个火焰陷阱和 1 个冰冻陷阱(原为所有类型合计只能有 1 个)。
- Pets宠物
- Fixed an issue where pets were only ever inheriting the player’s Melee Critical Strike chance instead of whichever is higher, melee or ranged.修复了宠物只继承玩家近战暴击几率、而非取近战与远程中较高者的问题。
- Dismember (Crocolisk)撕裂(鳄鱼)
- Healing reduction reduced to 25% (was 50%).治疗效果降低幅度调整为 25%(原为 50%)。
- Duration reduced to 6 seconds (was 10 seconds).持续时间缩短到 6 秒(原为 10 秒)。
- Cooldown increased to 15 seconds (was 6 seconds).冷却时间延长到 15 秒(原为 6 秒)。
- Sonic Blast (Bat)音爆(蝙蝠)
- Cast speed reduction reduced to 30% (was 60%).施法速度降低幅度调整为 30%(原为 60%)。
- Duration reduced to 20 seconds (was 30 seconds).持续时间缩短到 20 秒(原为 30 秒)。
- Cooldown increased to 60 seconds (was 30 seconds).冷却时间延长到 60 秒(原为 30 秒)。
- Mine! (Bird of Prey)我的!(猛禽)
- Duration reduced to 3 seconds (was 4 seconds).持续时间缩短到 3 秒(原为 4 秒)。
- Cooldown increased to 90 seconds (was 60 seconds).冷却时间延长到 90 秒(原为 60 秒)。
- Beast Mastery野兽控制
- Summon Hawk will now correctly cause the Hawk to spawn at the target the spell was cast on.召唤猎鹰现在会正确地在法术选定的目标位置生成猎鹰。
- Summon Hawk will now stick your Hawk to the target that it was summoned on.召唤猎鹰现在会让猎鹰固定在召唤时的目标身上。
- Fixed an issue causing the Improved Mend Pet talent to increase the Mana cost of Mend Pet instead of decrease.修复了强化治疗宠物天赋反而提高治疗宠物法力消耗的问题。
- Marksmanship射击
- Trueshot Aura is now Raid wide.强击光环现在对全团队生效。
- Fixed an issue where Sniper Shot was not benefitting from a few Marksmanship talents.修复了狙击射击无法享受部分射击天赋加成的问题。
- Survival生存
- Strider Kick can now be used while disarmed or while no weapon is equipped in your Main Hand.长脚鸟踢击现在可以在被缴械或主手没有装备武器时使用。
- Resourcefulness now correctly reduces the Mana cost of Strider Kick.游刃有余现在能正确降低长脚鸟踢击的法力消耗。
- Resourcefulness now correctly activates when landing a critical strike, but it has been changed to only activating on melee and ranged ability critical strikes to prevent spamming.游刃有余现在能在暴击时正确触发,但已改为只由近战与远程技能暴击触发,以防滥用。
- Developers’ notes: Is not activated by Traps.开发者注释:陷阱不会触发该效果。
- Updated the tooltip for Predator’s Edge changed to better convey that it only increases the critical strike damage of your abilities.更新了掠食者之锋的提示,更清楚地说明它只提高你技能的暴击伤害。
- Mage法师
- Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.冰霜冲击:这个新法术在 24 级学习。造成伤害并使目标移动速度降低 40%,施法时间 1.5 秒,受所有影响寒冰箭的天赋加成。
- Developers’ notes: The purpose of this spell is to provide the functionality formerly granted by Rank 1 Frostbolt despite the penalization of “down-ranking”. It does have a higher Mana cost and deals a little more damage as well.开发者注释:这个法术的意义在于替代过去「使用 1 级寒冰箭」所承担的功能,绕开降级施法的惩罚。它的法力消耗更高,伤害也略高。
- Arcane奥术
- Fixed an issue where Presence of Mind would not be consumed by spell casts.修复了气定神闲在施法后未被消耗的问题。
- Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.修复了飞弹速射会错误降低第二次奥术飞弹消耗与持续时间的问题。
- Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.飞弹速射:该天赋移到第一行,并改为 2 点天赋。现在奥术飞弹命中时也有几率触发飞弹速射。
- Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.奥术冲击:重做。施法时间改为 1.5 秒,每次施放都会使施法法师获得相当于其智力 15% 的额外法术伤害。该效果仍会像以前一样提高奥术冲击的消耗,最多叠加 4 层。但效果现在从首次施加起持续 15 秒,而不再是持续到下一次施法。法力消耗不变,但伤害与法术强度系数均降低 40%。
- Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown.奥术之怒:新的 16 点金牌天赋。该法术基础伤害与火球术相近,施法时间 3.5 秒,并额外按法师最大法力值 5% 折算为法术强度计算伤害,冷却 6 秒。
- Fire火焰
- Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.若法师在气定神闲状态下施放炎爆术,升温不再被消耗。此外,法师每次施放火焰冲击都会额外获得一层升温,这意味着火焰冲击暴击可产生 2 层。
- Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.火焰之痕:该天赋回退为强化火焰冲击,不再在法师击杀目标时提供加成,并改为使火焰冲击射程提高 8/15 码。
- Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.临界质量:法师现在最多可在该天赋投入 5 点,合计提高 10% 暴击几率。
- Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.火焰强化:重做,现在只需 3 点天赋。按目标身上由该法师施加的火焰效果数量,使火焰法术伤害提高 1/2/3%,最高 12%。混合多种法术派系的法术不提供该加成。
- Developers’ notes: Specifically, the effects which can grant increased Fire damage from this talent are Ignite, Improved Scorch, Fireball, and Pyroblast, and Impact. Frostfire Bolt does not grant the damage increase but can benefit from it.开发者注释:能为该天赋提供增伤的火焰效果具体包括点燃、强化灼烧、火球术、炎爆术与冲击。霜火之箭不会提供增伤,但可以享受该增伤。
- Frost Channeling now correctly reduces the Mage’s threat.冰霜导能现在能正确降低法师的威胁值。
- Fixed an issue where Ice Block was too transparent.修复了寒冰屏障过于透明的问题。
- Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.修复了清晰施法的多个问题:不再对法术命中的每个目标单独roll判定;不再由抑制魔法与增幅魔法触发;脱离战斗时施放的技能也不再触发。
- Frost冰霜
- Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.修复了霜寒刺骨与寒冰指无法由冰甲术、霜甲术触发的问题。
- Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).冰枪术对冰冻目标的伤害加成改为提高 200%(原为 300%)。
- Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.冰锥术:最先命中的 4 个目标额外降低 10% 移动速度,且这些目标的减速持续时间延长 3 秒。
- Developers’ notes: The ability of this spell to control massive number of targets was the primary reason it was previously reduced in effectiveness and duration. It feels reasonable to let it retain this level of power when used against 4 or fewer targets.开发者注释:该法术能够控制大量目标,正是此前削弱其效果与持续时间的主要原因。在目标不超过 4 个时保留这一强度是合理的。
- Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.寒冬之寒:重做。不再提高暴击几率,改为使冰锥术按目标身上的寒冬之寒层数提高 40% 伤害,由下一次冰锥术消耗。
- Slightly changed the positioning of the spell visual for Cone of Cold.略微调整了冰锥术法术特效的位置。
- New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.新法术冰霜冲击:施法 1.5 秒,造成较低的冰霜伤害,并使目标减速/受寒,受所有影响寒冰箭的天赋加成。
- Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.寒冬之寒调整为:使你的寒冰箭、冰霜冲击,以及由寒冰指强化后的冰枪术,有 20/40/60/80/100% 几率施加寒冬之寒,使目标受到你下一次冰锥术的伤害提高 5%,并额外获得相当于你 7% 法术强度的加成,最多叠加 5 次。
- Paladin圣骑士
- Seal of Fury is no longer overwritten by Power Word: Shield.狂怒圣印不再被真言术:盾覆盖。
- Blessing of Salvation and Greater Blessing of Salvation have been replaced with Salvation and Mass Salvation. These are applied in the same manner as the blessings were, but are not exclusive with blessings.拯救祝福与强效拯救祝福已替换为拯救与群体拯救。施加方式与原来的祝福相同,但不再与祝福类效果互斥。
- Paladins now also learn Revoke when Salvation is learned. Revoke removes target party or raid member’s Salvation or Mass Salvation.圣骑士在学习拯救时也会学会撤销。撤销可移除小队或团队成员身上的拯救或群体拯救。
- Developers’ notes: This is to restore the functionality of giving the Paladin more finesse and control over who has Salvation active and who doesn’t.开发者注释:这是为了恢复让圣骑士更精细地控制谁身上有拯救、谁没有的能力。
- Judgement of Righteousness and Judgement of Fury now have the correct spell power coefficients for instant cast spells.正义审判与狂怒审判现在使用正确的瞬发法术强度系数。
- Fixed an issue causing Seal of Righteousness to gain almost twice as much benefit from Spell Damage than intended.修复了正义圣印从法术伤害中获得的收益接近预期两倍的问题。
- Fixed an issue where Judgement of Righteousness had an incorrect Spell Damage coefficient.修复了正义审判法术伤害系数不正确的问题。
- Consecration’s Spell Power Coefficient per tick has been changed to 0.042 (was 0.095).奉献每跳的法术强度系数调整为 0.042(原为 0.095)。
- Righteous Fury’s Holy damage threat generation increased to 90% (was 60%).正义之怒的神圣伤害威胁值产生比例提高到 90%(原为 60%)。
- Seal of Fury Rank 3 is now correctly available for training at level 26 (was incorrectly level 25).狂怒圣印 3 级现在正确地在 26 级可训练(此前错误地设为 25 级)。
- Holy神圣
- Fixed an issue where using a focus macro to cast Light’s Vigil was causing it to not go onto the appropriate target.修复了用焦点宏施放光之守夜时,法术未能正确作用于目标的问题。
- Fixed an issue causing Infusion of Light to grant Holy Shock 50% increased damage against enemies.修复了圣光灌注会使神圣震击对敌人伤害提高 50% 的问题。
- Protection防护
- Shield Specialization Mana restored to the Paladin lowered to 4% with a 3 second internal cooldown (was 6% with a 3 second internal cooldown).盾牌专精为圣骑士回复的法力降低到 4%,内置冷却 3 秒(原为 6%,内置冷却 3 秒)。
- Reckoning: This talent has been adjusted so you gain a charge of Reckoning each time it triggers. Your next melee swing (auto attack) will trigger all accumulated charges for 1 extra attack each. You may have a maximum of 4 charges.清算:该天赋已调整,每次触发都会积累一层清算。你的下一次近战挥击(自动攻击)会消耗全部累积层数,每层额外产生一次攻击,最多可累积 4 层。
- This restores the Classic Era functionality of storing up to 4 charges and delays all the triggers until your next swing so that it does not cause the auto attack timer to be reset by instant attacks.这恢复了经典旧世的机制:最多储存 4 层,并将所有触发延迟到下一次挥击,避免瞬发攻击重置自动攻击计时。
- Retribution惩戒
- Champion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%).光之勇士现在使你的法术伤害提高相当于智力的 10/20/30%(原为 20/40/60%)。
- Sanctified Judgement’s Mana restore effect no longer generates threat.神圣审判的法力回复效果不再产生威胁值。
- Priest牧师
- Fixed an issue where high ranks of Renew were preventing other Priests from applying Renew to the target.修复了高等级恢复会阻止其他牧师对同一目标施加恢复的问题。
- Fixed an issue causing Holy Fire Rank 5 periodic damage to be higher than Rank 6.修复了神圣之火 5 级的持续伤害高于 6 级的问题。
- Power Word: Shield will now correctly tell the player they can’t replace a Power Word: Shield on a target if the Power Word: Shield they have is stronger.当真言术:盾更强时,现在会正确提示玩家无法替换目标身上的真言术:盾。
- Fixed an issue where casting Power Word: Shield would say SHIELDED twice in your scrolling combat text.修复了施放真言术:盾时,战斗浮动文字会重复显示两次「已获护盾」的问题。
- Devouring Plague cooldown reduced to 24 seconds (was 1 minute).噬灵瘟疫的冷却时间缩短到 24 秒(原为 1 分钟)。
- Shadow Word: Death cooldown increased to 18 seconds (was 12 seconds).暗言术:灭的冷却时间延长到 18 秒(原为 12 秒)。
- Fixed an issue where casting Mind Vision would cause the target to stand up and interrupt drinks.修复了施放心灵视界会导致目标站起并打断饮水的问题。
- Discipline戒律
- Inner Focus will now correctly only be used on a single spell, even if you spell queue another spell into Penance’s channel.专注现在只会作用于单个法术,即使你在苦修引导期间预排了另一个法术。
- Added to the tooltip for Divine Aegis explicitly that it is activated by Non-Periodic critical heals.神圣壁垒的提示中明确说明:它由非持续性的暴击治疗触发。
- Added to the tooltip for Divine Aegis what the maximum value for the shield is.神圣壁垒的提示中补充了护盾的最大数值。
- Power in Light now increases Smite and Penance if the target is afflicted by Holy Fire or Shadow Word Pain.若目标身上有神圣之火或暗言术:痛,光中之能现在会提高惩击与苦修的伤害。
- Silence Resolve threat reduction now applies to all spells.沉默决心的威胁降低效果现在对所有法术生效。
- Mental Strength moved to Row 2 from Row 4 and changed to increase your intellect by 2/4/6/8/10%.精神力量从第 4 行移到第 2 行,并改为使你的智力提高 2/4/6/8/10%。
- Improved Power Word: Shield moved to Row 3 from Row 2.强化真言术:盾从第 2 行移到第 3 行。
- Twin Disciplines now correctly benefits Shadow Word: Death, Mind Flay, Starshards and Penance.双生戒律现在能正确作用于暗言术:灭、心灵鞭笞、星辰碎片与苦修。
- Shadow暗影
- Fixed an issue where Shadow Word: Death was not benefitting from Shadowform’s increase to critical strike damage.修复了暗言术:灭无法享受暗影形态暴击伤害加成的问题。
- Fixed an issue where Devouring Contagion was causing the bounced Devouring Plague to cost Mana, perform a cast animation, and put the caster’s Devouring Plague back on full cooldown.修复了噬灵传染会导致弹跳的噬灵瘟疫消耗法力、播放施法动作,并把施法者的噬灵瘟疫重置为满冷却的问题。
- Changed Vampiric Embrace so that it can’t be resisted.吸血鬼的拥抱已改为无法被抵抗。
- Vampiric Embrace cooldown reduced to 30 seconds (was 1 minute).吸血鬼的拥抱冷却时间缩短到 30 秒(原为 1 分钟)。
- Improved Fade removed.强化渐隐已移除。
- Shadow Infinity removed.暗影无垠已移除。
- Improved Mind Blast moved from Row 3 to Row 2.强化心灵震爆从第 3 行移到第 2 行。
- New talent (Row 4): Dark Inspiration – Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party’s Spirit by 3/6/9/12/15% for 10 seconds.新天赋(第 4 行):黑暗启示——你的心灵震爆以及完整引导的心灵鞭笞会触发黑暗启示,使你和你的小队精神提高 3/6/9/12/15%,持续 10 秒。
- Improved Mind Flay changes to: Each instance of damage of Mind Flay deals 10/20% more damage than its previous instance of damage.强化心灵鞭笞改为:心灵鞭笞的每一跳伤害都比前一跳高 10/20%。
- Devouring Contagion now spreads to 2 targets.噬灵传染现在会传播到 2 个目标。
- Fixed an issue with Shadow Weaving’s Tooltip. It now correctly states that it causes the target to take increased damage from you.修复了暗影交织的提示问题,现在正确说明它使目标受到你造成的伤害提高。
- Rogue潜行者
- Rogue Poisons will no longer incorrectly activate against targets that are attacking them.盗贼毒药不再错误地对正在攻击自己的目标触发。
- Sap no longer has a chance to activate weapon procs.闷棍不再有几率触发武器特效。
- Fixed an issue where Rogues could swap specializations to keep their energy full.修复了盗贼可以通过切换专精来保持能量满值的问题。
- Assassination刺杀
- Cold Blood is now correctly consumed when Mutilate lands a critical strike.毁伤造成暴击时,冷血现在会被正确消耗。
- Shaman萨满祭司
- Fixed an issue where Totemic Recall cost 70 silver on the trainer instead of 22 silver, as intended.修复了图腾召回在训练师处收费 70 银、而非预期的 22 银的问题。
- Grounding Totem is now correctly destroyed after redirecting a spell.根基图腾在转移法术之后现在会被正确摧毁。
- Windfury Weapon’s attacks now appear as White hits in the scrolling combat text.风怒武器的攻击现在在战斗浮动文字中显示为白字攻击。
- Grace of Air Totem is no longer exclusive with Windfury Totem and Flametongue Totem.优雅之风图腾不再与风怒图腾、火舌图腾互斥。
- Windfury Totem and Flametongue Totem retain their exclusivity.风怒图腾与火舌图腾之间仍然互斥。
- Grace of Air Totem, Strength of Earth Totem, Windfury Totem, and Flametongue Totem are now Raid wide.优雅之风图腾、大地之力图腾、风怒图腾与火舌图腾现在对全团队生效。
- Chain Lightning: Mana cost reduced by approximately 35% on all four ranks.闪电链:全部四个等级的法力消耗降低约 35%。
- Fire Nova’s Spell Power Coefficient has been changed to 0.143 (was 0.214).火焰新星的法术强度系数调整为 0.143(原为 0.214)。
- Fire Nova’s base damage has been significantly reduced.火焰新星的基础伤害已大幅降低。
- Fire Nova’s mana cost has been significantly reduced.火焰新星的法力消耗已大幅降低。
- Flametongue Totem and Windfury Totem now correctly only affect players.火舌图腾与风怒图腾现在正确只对玩家生效。
- Added a little green to the visual of Chain Heal without overpowering the original effect.为治疗链的法术特效添加了一点绿色,同时不压过原有表现。
- Elemental元素
- Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it.元素专注天赋产生的清晰施法,不会再被触发它的那一次火焰新星消耗掉。
- Elemental Mastery: This talent has returned as the new 31-point gold medal talent. Reduces the cast time of Lightning Bolt and Lava Burst by 0.5 seconds and removes the cooldown from Chain Lightning for 15 seconds. 3-minute CD. Lava Burst is pre-requisite.元素掌握:该天赋回归,成为新的 31 点金牌天赋。使闪电箭与熔岩爆裂的施法时间减少 0.5 秒,并在 15 秒内移除闪电链的冷却。冷却 3 分钟,前置为熔岩爆裂。
- Lava Burst: Moved from the 7th row to the 5th row as the 21-point gold medal talent. New rank 4 added and ranks reflowed. No longer has any pre-requisite.熔岩爆裂:从第 7 行移到第 5 行,成为 21 点金牌天赋。新增 4 级并重排了等级,不再有前置要求。
- Elemental Fury: Now has Lightning Overload as pre-requisite.元素之怒:前置改为闪电过载。
- Lightning Overload: Now has Elemental Alacrity as pre-requisite.闪电过载:前置改为元素迅捷。
- Elemental Alacrity: Moved from 3rd row to 2nd row.元素迅捷:从第 3 行移到第 2 行。
- Elemental Warding: Moved from 2nd row to 3rd row.元素守护:从第 2 行移到第 3 行。
- Call of Thunder: Talent removed.雷霆召唤:天赋已移除。
- Earthbound: Moved to 4th row as the 16-point gold medal talent.大地之缚:移到第 4 行,成为 16 点金牌天赋。
- Elemental Reach: Now also reduces the cooldown on Totemic Projection by 10/20 seconds.元素延伸:现在还会使图腾投射的冷却时间减少 10/20 秒。
- Call of Flame: Now also extends duration of Flame Shock by 3/6/9 seconds.火焰召唤:现在还会使烈焰震击的持续时间延长 3/6/9 秒。
- Column Arrangement: Many talents moved to make room for other talents and their connections.列位调整:多个天赋位置发生移动,为新天赋及其连接关系腾出空间。
- Clearcasting will no longer be consumed by Lightning Overload activations.清晰施法不再被闪电过载的触发消耗。
- Fire Nova’s tooltip now correctly increases when placing talents into Trial By Fire (the talent formerly known as Improved Fire Nova).投入「火焰试炼」(原「强化火焰新星」)后,火焰新星的提示数值现在会正确提高。
- Enhancement增强
- Your Stormstrike debuff is no longer consumed if your spell does not land.若你的法术未命中,风暴打击的减益不再被消耗。
- Fixed an issue where Stormstrike could be consumed by other players or pets that weren’t the casting Shaman.修复了风暴打击会被施法萨满以外的其他玩家或宠物消耗的问题。
- Stormstrike’s cost changed to 8% of Base Mana (was 125 Mana at all points in the game).风暴打击的消耗改为基础法力的 8%(原为全程固定 125 法力)。
- Restoration恢复
- Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58).新增一级法力之潮图腾,38 级学习。现在分别在 25、38、48、58 级获得(原为 25、48、58 级)。
- The Restorative Totems talent now correctly increases the effect of the entirety of Healing Stream totem (was the base value).恢复图腾天赋现在能正确提高治疗之泉图腾的整体效果(原仅作用于基础值)。
- Tidal Focus and Totemic Focus have swapped locations. Tidal Focus is now in the 1st row, and Totemic Focus is now in the 2nd row.潮汐专注与图腾专注互换位置:潮汐专注现在在第 1 行,图腾专注在第 2 行。
- Water Shield: Can now trigger from any critical spell cast by the Shaman (was only critical heals).水之护盾:现在可由萨满的任何法术暴击触发(原仅限暴击治疗)。
- Warlock术士
- Fixed an issue where Summon Incubus was available to summon at no Soul Shard cost with the Reagent Economy Legacy Perk.修复了在传承特长「材料经济」下,召唤男魅魔无需消耗灵魂碎片即可召唤的问题。
- Fixed an issue allowing multiple Cure of Recklessness debuffs to be active on a target.修复了同一目标身上可以存在多个「鲁莽之治」减益的问题。
- Affliction痛苦
- Malediction replaced with Grim Reach, which increases the range of your Affliction spells by 10/20%.诅咒增幅已替换为黑暗延伸,使你的痛苦系法术射程提高 10/20%。
- Shadow Mastery changed to increasing your Shadow spell damage by 2/4/6/8/10% (Was 1/2/3/4/5%).暗影掌握改为使你的暗影法术伤害提高 2/4/6/8/10%(原为 1/2/3/4/5%)。
- Demonology恶魔学识
- Fixed an issue where you couldn’t cast Soul Link on your pet.修复了无法对宠物施放灵魂链接的问题。
- Destruction毁灭
- Destructive Reach changed to Increases the range of your Destruction spells by 10/20%.毁灭延伸改为使你的毁灭系法术射程提高 10/20%。
- Warrior战士
- Battle Shout is now Raid wide.战斗怒吼现在对全团队生效。
- Slam is no longer subject to spell pushback.猛击不再受法术推迟影响。
- Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies.修复了压制无法对等级明显低于自己的敌人触发的问题。
- Arms武器
- Fixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam.修复了盾击与盾牌猛击会触发武器大师的剑类武器专精的问题。
- Fury狂怒
- Lingering Rage no longer stops the player’s Health Regeneration after combat.残余怒气不再使玩家在战斗结束后停止生命回复。
- Fixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects.修复了强化狂暴之怒无法移除移动限制效果的问题。
- Added a swing timer to the center reticle.在中央准星上新增了挥击计时。
- Added bindings to enable and disable Voice Channel Transcription via the Chat Channels menu.新增了通过聊天频道菜单开启/关闭语音频道转录的快捷键。
- Ensured your own fishing bobber is always targetable.确保自己的钓鱼浮标始终可以选中。
- Fixed using ground-targeted items. Using them a second time will now confirm the placement.修复了地面指向类物品的使用问题:第二次使用现在会确认落点。
- Fixed an issue causing the gamepad action bar to be invisible upon relogging after creating and selecting a custom Edit Mode layout.修复了创建并选用自定义编辑模式布局后,重新登录时手柄动作栏不可见的问题。
- Fixed an issue causing the cast bar to not be properly customizable with Edit Mode.修复了施法条无法通过编辑模式正确自定义的问题。
- Fixed an issue making it difficult to activate actions using the class-specific flyouts.修复了职业专属弹出菜单中的动作难以激活的问题。
- Fixed an issue with quest reward selection that prevented completion of certain quests.修复了任务奖励选择异常导致部分任务无法完成的问题。
- Fixed an issue where quests offered by interactive objects or other non-character quest givers could not be turned in with a gamepad.修复了由可交互物体或其他非角色任务给予者提供的任务,无法用手柄交付的问题。
- Made the “Press and Hold Casting” setting compatible with gamepad.「长按施法」设置现已兼容手柄。
- Updated the Trade confirmation dialog to be usable with a gamepad.交易确认对话框已支持手柄操作。
- Updated the Guild & Communities dialogs to be usable with a gamepad.公会与社区对话框已支持手柄操作。
- Updated the Chat Channels menu to be usable with a gamepad.聊天频道菜单已支持手柄操作。
- Updated the Transmog frame to be useable with a gamepad.幻化界面已支持手柄操作。
- Mystic Mushroom now correctly increases Spirit.神秘蘑菇现在能正确提高精神。
- The Insight enchant now correctly increases Spirit.「洞察」附魔现在能正确提高精神。
- Morbent’s Bane no longer causes other nearby players to play visual effects.莫尔本之灾不再使附近其他玩家播放视觉特效。
- Scrolls now incur a global cooldown when used.卷轴使用后现在会有公共冷却。
- Many items created by professions have had their vendor sell price reduced.多种由专业制造的物品,其出售给商人的价格已下调。
- Draught of Predatory Senses is now a Potion, on the Combat Potion cooldown, and had its duration reduced to fit within this design space.掠食感官药剂现在归类为药水,受战斗药水冷却限制,并缩短了持续时间以符合这一设计定位。
- Fixed an issue where Bartering was discounting training and repairing.修复了以物易物会错误地为训练与修理打折的问题。
- Visually moved the Master Chef and Luremaster perks 1 row to the left.在视觉上将厨师长与诱捕大师两个特长向左移动了一行。
- Developers’ notes: They were already available with only 5 points committed, so this is only a visual change.开发者注释:它们本就只需投入 5 点即可获得,因此这仅是显示上的调整。
- The Quick and the Dead should now affect more Priest spells.生者与亡者现在应能作用于更多牧师法术。
- General通用
- Fixed several quest items that were multi-drop and should not be.修复了若干本不应多件掉落的物品却出现多件掉落的问题。
- Ashenvale灰谷
- There are more Bloodtooth Guards available during the quest “Raene’s Cleansing”任务「拉恩的净化」期间,血牙卫兵的数量增加了。
- Dalaran达拉然
- Members of the Horde are no longer welcome in Dalaran under any circumstances and will be attacked on sight. This does not affect access to the City of Dalaran dungeon, but the Horde questline to obtain the Dalaran Sewer Key no longer grants unrestricted access to the city in the open world.部落成员在任何情况下都不再被达拉然接纳,会被就地攻击。这不影响进入「达拉然城」副本,但部落获取达拉然下水道钥匙的任务线,不再让玩家在开放世界中自由进出该城。
- Darkshore黑海岸
- Fixed an issue where many of the furbolg camps would not grant credit for the quest “How Big a Threat?”修复了多个熊怪营地无法为任务「威胁有多大?」提供进度的问题。
- The quest “For Love Eternal” can now be turned in to Cerellian Whiteclaw at all times.任务「致永恒的爱」现在任何时候都可以向塞瑞利安·白爪交付。
- “Body and Heart”: Cenarion Moondust is no longer used up when you sprinkle it on the stone, so if you need to try again, you can come back later and use it again to re-summon Lunaclaw.「身与心」:把塞纳里奥月尘撒在石头上后不再被消耗,因此如果需要重试,可以稍后回来再次使用以重新召唤月爪。
- Mulgore莫高雷
- The Novice Warriors will no longer flag players for PvP during the quest “Sparring Match”.在任务「格斗训练」期间,新手战士不再使玩家进入 PvP 状态。
- Stormwind暴风城
- “The Attack!” is no longer an escort quest and is now shareable, even while the event is active. Speak to Tyrion to begin the event if it is not active.「袭击!」不再是护送任务,并且现在可以被共享,即使事件正在进行中。若事件未开启,与提里昂对话即可开始。
- Teldrassil泰达希尔
- Lord Melenas no longer evades at low health during the quest “Twisted Hatred”.在任务「扭曲的仇恨」中,梅莱纳斯领主不再于低血量时脱战规避。
- Wetlands湿地
- Several areas have had their respawn rates increased and evened out, including Dragonmaw Orcs, Gnolls, and Incendicite Ore.若干区域的刷新率已提高并更均匀,包括龙喉兽人、豺狼人与燃烬矿石。
- Zephras Isle泽弗拉斯岛
- Addressed an issue that could prevent players from using Halaan’s Gift to scry on the anchors of Zephras and progress the quest “The Anchors of Zephras.”解决了玩家无法使用哈兰的赠礼占卜泽弗拉斯锚点、进而推进任务「泽弗拉斯的锚点」的问题。
- Battleground Marks of Honor now stack up to 30 (was 20).战场荣誉标记现在最多可堆叠 30 个(原为 20 个)。
- Unit Frames display has been updated.单位框架的显示已更新。
- Minimap header display has been updated.小地图标题栏的显示已更新。
- Spells with different rankings now behaves as a single entry in the Cooldown Manager.不同等级的同名法术,在冷却管理器中现在作为单一条目处理。
- Auction House now displays a column for equippable level.拍卖行现在会显示可装备等级这一列。
- Auction House will now properly display equipment stats from items with suffixes (example: “___ of the Monkey”).拍卖行现在能正确显示带后缀物品(例如「___之猴」)的装备属性。
- Added detailed Scrolling Combat Text options under Options > Gameplay > Combat > Scrolling Combat Text for Self > Text on Me/Text on Target.在「设置 > 玩法 > 战斗 > 自身战斗浮动文字 > 我身上/目标身上文字」下新增了详细的浮动文字选项。
- Searching for “Threat” will now pull up the Aggro Display option.搜索「威胁」现在能找到仇恨显示选项。
- To reduce Nameplate clutter, the distance visibility for Nameplates for enemies and NPCs above and below the player have been adjusted. Your current target’s nameplate is not affected.为减少姓名板杂乱,玩家上方与下方敌人和 NPC 的姓名板可视距离已作调整。当前目标的姓名板不受影响。
- Restored level-up messages showing stat increases and talent points gained.恢复了升级提示,显示属性提升与获得的天赋点。
- In-game Tutorials have been updated.游戏内教程已更新。
- If party members are different character levels, the Looking For Group UI will now properly update the eligibility statuses of the dungeon list.当小队成员等级不同时,寻求组队界面现在会正确更新副本列表的可参与状态。
- Group Finder checkbox “Show All Level Ranges” will properly update the dungeon list.队伍查找器的「显示全部等级区间」勾选框现在会正确刷新副本列表。
- Fixed an issue where art assets were running amok on the Professions UI panel.修复了专业界面上美术资源错乱的问题。
- Who List search now supports subzones (example: characters in Northshire Valley will show up in both queries “/who northshire” and “/who elwynn”).查询列表现在支持子区域(例如身处北郡山谷的角色,用「/who northshire」和「/who elwynn」都能查到)。
- Players can no longer accept the ‘refresh world’ prompt while in combat.玩家在战斗中不再能接受「刷新世界」的提示。
2026-10-08更新1 段
更新内容CHANGE LOG
- This build reintroduces Classic looting behavior, where creatures that dropped no loot can still be interacted with.本次构建重新引入经典拾取行为:没有掉落任何物品的生物仍然可以交互。
- Fixed visual effects flickering on large creatures.修复了大型生物身上的视觉特效闪烁问题。
- Fixed creature behavior that could result in unintended long-distance pulls.修复了生物行为可能导致意外超远距离拉怪的问题。
- Now available for testing: the new City of Dalaran dungeon.新的「达拉然城」副本现已开放测试。
- Players will once again be able to swap multiple weapons within the same GCD, for example via a macro to swap from a two-handed weapon, to a sword and shield.玩家再次可以在同一个公共冷却内更换多件武器,例如用宏从双手武器切换为剑盾。
- The experience earned from killing creatures in dungeons has been increased by approximately 20%.副本中击杀生物获得的经验提高约 20%。
- Fixed a bug that reduced XP granted to players who were in a party with higher-level players killing lower-level enemies.修复了与高等级玩家组队击杀低等级敌人时,玩家获得的经验被削减的问题。
- Developers’ notes: So far in WoW: Forever, experience for killing lower-level enemies while in a party was penalized based on the highest-level member of the party. In Classic Era, that adjustment was made individually for each party member without regard for the highest-level party member. We’ve reverted the calculation to the Classic Era behavior, where only the individual’s level matters. We believe the combination of these two changes will dramatically increase experience earned in dungeons for most players.开发者注释:此前在《魔兽世界:无限》中,组队击杀低等级敌人的经验会根据队伍中等级最高的成员打折。而在经典旧世,这一调整是按每名成员各自计算的,与队伍最高等级无关。我们已把算法改回经典旧世的做法——只看个人等级。我们认为这两项改动叠加,将显著提高多数玩家的副本经验收益。
- Developers’ notes: As before, if a member of the party is at a vastly higher level than the enemy being killed, then no player in the party will receive XP, as intended.开发者注释:与以往一样,若队伍中有成员的等级远高于被击杀的敌人,则队内所有玩家都拿不到经验,这是有意设计。
- Cooldown Manager冷却管理器
- All classes, racial abilities, and trinkets are now supported.现已支持全部职业、种族技能与饰品。
- Developers’ notes: Additional support for consumables will come in a later patch.开发者注释:对消耗品的额外支持将在后续补丁中加入。
- Gamepad Support手柄支持
- Updated the input indicator for actions that require holding a button as opposed to pressing it.更新了「按住」类动作与「点按」类动作的输入提示。
- Fixed an issue that could prevent inputs from working as intended after looting.修复了拾取后输入可能失效的问题。
- Opening the map UI will now start focus on the Quest Log. This allows players to continue running unless actively using map cursor.打开地图界面时焦点现在落在任务日志上。这样玩家可以继续跑动,除非主动使用地图光标。
- Raid frame traversal updates.团队框架的遍历操作已更新。
- Gamepad Action Bar now has edit mode support.手柄动作栏现在支持编辑模式。
- Edit Mode layouts are now saved and loaded per ui type编辑模式布局现在按界面类型分别保存与加载
- Gamepad Action Bar settings such as compact action bar have been moved into edit mode from the options menu.紧凑动作栏等手柄动作栏设置已从设置菜单移入编辑模式。
- Users will need to go into edit mode, click the gamepad action bar and set any desired options as they will not be moved over from the previous options in the options menu.玩家需要进入编辑模式,点击手柄动作栏来设置所需选项——这些设置不会从旧的设置菜单自动迁移。
- Legacy System传承系统
- All Beta players have been granted completion of the Legacy Challenge. This awards 16 Legacy Points to fully test out the system.所有测试玩家均已直接获得「传承挑战」的完成状态,从而得到 16 点传承点数,以便完整测试该系统。
- The lowest-cost talent point re-spec for Legacy Points now costs 1s, and the cost to re-spec will reduce by one re-spec per hour.传承点数的最低洗点费用现在为 1 银,且每小时会降低一档洗点费用。
- Developers’ notes: This is similar to how re-spec costs work for class talents and only applies during the Beta.开发者注释:这与职业天赋的洗点费用机制类似,仅在测试期间适用。
- Developers’ notes: There have been several bugs in the calculation of Rage gained from taking damage, and the bugs are fixed in this build. The typical Warrior or Druid should be gaining more Rage from taking damage.开发者注释:受伤获得怒气的计算此前存在多个错误,本次构建已修复。典型的战士或德鲁伊应该会比以前获得更多怒气。
- Fixed a bug where the Rage calculation was incorrectly using the player’s health to determine Rage gained, instead of an expected creature’s health. This incorrectly resulted in less Rage earned while wearing more Stamina gear.修复了怒气计算错误地使用玩家生命值(而非按生物标准血量)来决定怒气获取的问题。该错误此前导致穿戴更多耐力装备时反而获得更少怒气。
- Fixed a bug where the Rage calculation was not correctly handling increased damage taken from combat multipliers, in particular from taking critical strikes or crushing blows.修复了怒气计算未能正确处理受到伤害加成(尤其是被暴击或碾压)的问题。
- Fixed a bug where Rage calculations on Damage absorbs were not being handled correctly. Damage absorbs should now be properly ignored when calculating Rage received from attacks (as if the Warrior/Druid had no absorb active).修复了伤害吸收在怒气计算中处理不当的问题。现在计算受击怒气时会正确忽略吸收效果(如同战士/德鲁伊没有开启吸收)。
- Developers’ notes: Previously, we were balancing Rage gained around Warriors having 50% Armor. While this was appropriate for a tank, it was not appropriate for questing Warriors. We have rebalanced Rage gains based on appropriate values per level in the 20% to 40% range, varying by level.开发者注释:此前我们是按战士拥有 50% 护甲来平衡怒气获取的。这对坦克合适,但对做任务的战士不合适。我们已按各等级在 20% 至 40% 区间内的合理护甲值重新平衡怒气获取。
- Druid德鲁伊
- Fixed a bug where Druids couldn’t use Mana Potions while in Bear/Dire Bear/Cat Form.修复了德鲁伊在熊形态/巨熊形态/猎豹形态下无法使用法力药水的问题。
- Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (Was 75%).暴击额外产生的怒气提高到 100%(原为 75%)。
- The base damage of Thorns has been returned to the Vanilla WoW values and the spell power ratio has been reduced to 6% (was 13.3%).荆棘术的基础伤害已恢复为原版《魔兽世界》数值,法术强度系数降低到 6%(原为 13.3%)。
- Fixed an issue where Cat Form was reducing your maximum health.修复了猎豹形态会降低最大生命值的问题。
- Bear Form and Dire Bear Form: Threat bonus increased to 50% from 30%.熊形态与巨熊形态:威胁加成从 30% 提高到 50%。
- The effects that override shapeshifting now more closely resemble Classic wow.覆盖变形效果的处理现在更接近经典旧世。
- Developers’ notes: The Druid’s form is a critical piece of information in combat and preserving the ability for players to see what form the Druid is currently in is important. We appreciate the desire for Druid players to still transform, so there are effects that will still work, it is just now much more limited and largely based on if that transform has other benefits (for example, Noggenfogger Elixir will still transform you because it lets you breathe underwater.)开发者注释:德鲁伊的形态是战斗中的关键信息,让玩家能看出德鲁伊当前处于什么形态很重要。我们理解德鲁伊玩家仍希望有变形效果,因此仍有一些效果可用,只是范围大幅收窄,主要取决于该变形是否附带其他收益(例如诺格弗格药剂仍会改变你的外形,因为它还能让你在水下呼吸)。
- Demoralizing Roar: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.挫志咆哮:修复了它不产生威胁值的问题。现在会对所有受影响的目标产生一定威胁。
- Wrath: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.愤怒:已调整该法术 1-5 级的基础值与每级成长,使 1-6 级的成长曲线更平滑,确保升级到新等级永远是提升。
- Feral野性战斗
- Predatory Instincts: This talent has been renamed “Natural Instinct” and now also increases spell healing by 12/25% of Intellect.掠食本能:该天赋更名为「自然本能」,并额外使法术治疗提高相当于智力的 12/25%。
- Shifting Power can no longer be used while already at Full Energy.变形之力在能量已满时不再能使用。
- Thick Hide: This talent is now properly implemented in code, rather than script, resolving some bugs with equipping gear while shapeshifted not triggering it.厚皮:该天赋现在以代码而非脚本实现,解决了变形状态下更换装备不触发它的一系列问题。
- Hunter猎人
- Disengage: Threat reduction was intended to be doubled but was missed. Now implemented.逃脱:原本计划将威胁降低效果翻倍但遗漏了,现已实装。
- Fixed a bug causing Hunter pets to gain health repeatedly when low health.修复了猎人宠物在低血量时反复回复生命值的错误。
- Beast Mastery野兽控制
- Unleashed Fury now correctly increases your pet’s damage.释放怒火现在能正确提高宠物的伤害。
- Marksmanship射击
- Improved Concussive Shot now has the correct chance to activate.强化震荡射击现在具有正确的触发几率。
- Survival生存
- Improved Wing Clip now has the correct chance to activate and reduced chance to activate if using ranks substantially below your current level.强化翼击现在具有正确的触发几率,且使用明显低于当前等级的技能等级时触发几率会降低。
- Expose Prey now lasts 10 sec (was 5).暴露猎物现在持续 10 秒(原为 5 秒)。
- Entrapment now correctly has diminishing returns.诱捕现在正确具有递减效果。
- Entrapment now correctly only activates on Frost Trap’s initial activation, not periodically.诱捕现在只会在冰冻陷阱初始触发时生效,不再周期性触发。
- Mage法师
- Fixed an issue where Impact could proc off of Flamestrike’s periodic damage.修复了冲击会被烈焰风暴的持续伤害触发的问题。
- Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.寒冰箭:已调整该法术 1-5 级的基础值与每级成长,使 1-6 级成长曲线更平滑,确保新等级永远是提升。
- Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.火球术:已调整该法术 1-5 级的基础值与每级成长,使 1-6 级成长曲线更平滑,确保新等级永远是提升。
- Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.奥术飞弹:已调整该法术 1-3 级的基础值与每级成长,使 1-4 级成长曲线更平滑,确保新等级永远是提升。
- Paladin圣骑士
- Fixed an issue with Retribution Aura that caused it to use the target being struck’s spell power instead of the casting Paladin’s spell power.修复了惩戒光环错误地使用被击目标(而非施法圣骑士)法术强度的问题。
- The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).惩戒光环的基础伤害已恢复为原版《魔兽世界》数值(约降低 33%),法术强度系数降低到 6%(原为 13.3%)。
- Protection防护
- Reckoning: Now has a 1.5 second cooldown on how often it can be triggered.清算:现在触发间隔有 1.5 秒冷却限制。
- Fixed an issue where Seal of Fury was granting Mana back to the Paladin even if the Improved Seal of Fury talent was not active.修复了即使未点亮强化狂怒圣印天赋,狂怒圣印仍会给圣骑士回蓝的问题。
- Improved Seal of Fury and Shield Specialization no longer generate threat when restoring Mana.强化狂怒圣印与盾牌专精在回复法力时不再产生威胁值。
- Developers’ notes: Paladins restoring enough Mana to sustain combat while tanking was causing more threat to be generated than intended.开发者注释:圣骑士在坦克时通过回蓝维持战斗,造成了超出预期的威胁值。
- Priest牧师
- Smite: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.惩击:已调整该法术 1-4 级的基础值与每级成长,使 1-5 级成长曲线更平滑,确保新等级永远是提升。
- Lesser Heal and Heal: The base points of ranks 1-3 of Lesser Heal and ranks 1-2 of Heal have been adjusted to make the growth rate of this family of spells up to Heal Rank 3 more consistent, and new ranks always an upgrade.次级治疗术与治疗术:已调整次级治疗术 1-3 级与治疗术 1-2 级的基础值,使这一系列法术到治疗术 3 级的成长曲线更平滑,确保新等级永远是提升。
- Discipline戒律
- Developers’ notes: Penance has received multiple updates to bring it more in line with powerful spells that have a cooldown.开发者注释:苦修经过多次调整,使其更接近那些带冷却的强力法术的定位。
- Reduced Penance spell damage and healing to resolve a bug where it was being treated like a 3-second channel instead of a 2 -second channel.降低了苦修的法术伤害与治疗,以解决它被当作 3 秒引导(而非 2 秒引导)处理的问题。
- Adjusted Penance mana costs so that it has a consistent advantage in mana efficiency over the Heal/Greater Heal family of spells. Rank 1 mana cost was increased by 50%.调整了苦修的法力消耗,使其在法力效率上稳定优于治疗术/强效治疗术系列。1 级法力消耗提高 50%。
- Healing done by Penance has been increased on Penance ranks 2 and 4.苦修 2 级与 4 级的治疗量已提高。
- Shaman萨满祭司
- Flametongue Totem will now correctly use the target’s attack speed if they are Shapeshifted, instead of using the speed of their equipped weapon.当目标处于变形状态时,火舌图腾现在会正确使用目标的攻击速度,而不是其装备武器的速度。
- Lightning Bolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.闪电箭:已调整该法术 1-5 级的基础值与每级成长,使 1-6 级成长曲线更平滑,确保新等级永远是提升。
- Elemental元素
- Elemental Focus is no longer activated and immediately consumed when using Fire Nova.使用火焰新星时,元素专注不再被立刻激活又立刻消耗。
- Restoration恢复
- Water Shield now accurately displays the mana restored in the buff tooltip.水之护盾现在会在增益提示中准确显示回复的法力值。
- Water Shield no longer says it has a 15 second cooldown (it didn’t have one).水之护盾的提示不再声称有 15 秒冷却(它本来就没有冷却)。
- Mana Tide Totem will once again display its visual when pulsing.法力之潮图腾在脉冲时再次会显示视觉效果。
- Warlock术士
- A Warlock’s current pet will now be stunned while summoning a new pet.术士在召唤新宠物期间,当前宠物会处于昏迷状态。
- Shadow Bolt: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.暗影箭:已调整该法术 1-4 级的基础值与每级成长,使 1-5 级成长曲线更平滑,确保新等级永远是提升。
- Demonology恶魔学识
- Demonic Brand bonus pet damage now only does high threat when it deals Shadow damage.恶魔烙印的额外宠物伤害现在只有在造成暗影伤害时才产生高威胁。
- Warrior战士
- Demoralizing Shout: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.挫志怒吼:修复了它不产生威胁值的问题。现在会对所有受影响目标产生一定威胁。
- Arms武器
- Deep Wounds is once again a required talent to reach Impale.重伤再次成为点出穿刺所必需的前置天赋。
- Fixed a bug where Deep Wounds was scaling with attack power for your Offhand weapon.修复了重伤会按副手武器攻击强度计算加成的错误。
- Developers’ notes: Deep Wounds does not scale with Attack Power but is a rolling DoT compared to Classic/Vanilla.开发者注释:重伤不随攻击强度提升,但相比经典/原版,它是一个可滚动的持续伤害。
- Protection防护
- Fixed an issue causing Last Stand to not grant the correct amount of health to the player on activation.修复了破釜沉舟在激活时未能给予正确生命值的问题。
- Reduced the visual size of new armorset shoulder pieces to correct size.把新套装肩部的视觉尺寸缩小到正常大小。
- Wolfshead Helm’s effect has changed to granting 5 additional Energy when shifting power is used. Rage portion of the helm’s effect remains the same.狼头之盔的效果改为:使用变形之力时额外获得 5 点能量。该头盔效果中与怒气相关的部分保持不变。
- Various Dungeon Quest Rewards have had their rarity lowered to Uncommon from Rare. Stats have been updated to reflect the change in rarity.多个副本任务奖励的品质已从稀有下调为优秀,属性也已随品质变化相应调整。
- The Truthseeker’s Bow from the Greater Friend of the Library quest now has the correct level requirement of level 40. The other two rewards from this quest chain had a level 40 equipped item requirement so it has been changed to match these items.「图书馆之友(高级)」任务的奖励寻真者之弓,现在正确要求 40 级。该任务链的另外两件奖励本就是 40 级可装备,因此把它调整成与之一致。
- Transformative Cocoon is now correctly a debuff.蜕变之茧现在正确表现为减益效果。
- The Revelation Enchant’s buff will no longer be removed when the caster Shapeshifts into Ghost Wolf or Druid Forms.施法者变形成幽灵狼或德鲁伊形态时,启示附魔的增益不再被移除。
- The recipe for Peace Tea now sells to vendors for 10c.和平茶的配方现在卖给商人为 10 铜。
- Various Enchanting-produced items have had their vendor prices adjusted as follows:多项由附魔制造的物品售价调整如下:
- Minor Wizard Oils now sells for 1s.初级巫师之油现在售价 1 银。
- Novice’s Practice Wand now sells for 5c.新手的练习魔杖现在售价 5 铜。
- Lesser Magic Wand now sells for 1s 10c.次级魔法魔杖现在售价 1 银 10 铜。
- Greater Magic Wand now sells for 2s.强效魔法魔杖现在售价 2 银。
- Lesser Mystic Wand now sells for 4s 50c.次级秘法魔杖现在售价 4 银 50 铜。
- Greater Mystic Wand now sells for 6s.强效秘法魔杖现在售价 6 银。
- Twisted Nether Wand now sells for 10s.扭曲虚空魔杖现在售价 10 银。
- Dreambough Wand now sells for 15s.梦枝魔杖现在售价 15 银。
- Lesser Eternal Wand now sells for 20s.次级永恒魔杖现在售价 20 银。
- Greater Eternal Wand now sells for 25s.强效永恒魔杖现在售价 25 银。
- Booty Bay Bruiser’s Buckshot no longer has a knockback effect.藏宝湾打手的霰弹不再具有击退效果。
- The following rewards from the new Gelkis and Magram quests in the Desolace have received tuning adjustments. In an upcoming hotfix, these will be changed to require Level 35 to equip, matching the quest adjustments.凄凉之地新增的盖尔基斯与玛格拉姆任务奖励作了数值调整。在即将到来的热修中,这些物品将改为 35 级可装备,与任务调整保持一致。
- Abandoned Ferocity遗弃的凶性
- Blade of the Magram Clan玛格拉姆氏族之刃
- Bludgeon of Betrayed Virtues背叛美德之槌
- Centaur Spear半人马长矛
- Ceremonial Centaur Blanket半人马仪式披毯
- Desert Crawler’s Claw沙漠爬虫之爪
- Desperate Barrier绝望壁垒
- Greatstaff of the Necrokhans死灵可汗法杖
- Kolkar Hunter’s Belt科卡尔猎手腰带
- Kolkar Marauder Chain科卡尔掠夺者链甲
- Scavenged Magram Armament拾获的玛格拉姆装备
- Soulsplatter Mace碎魂锤
- Staff of Revelations启示法杖
- Thrice-Damned Effigy三度诅咒的塑像
- Traitor’s Finger叛徒之指
- Wanderer’s Broadsword流浪者阔剑
- Developers’ notes: Most of the items above have simply had their power level adjusted to the expected value from the quest, but some received stat changes.开发者注释:上述物品大多只是把强度调整到与任务难度相符的水平,部分物品则调整了属性。
- Damage from Discolored Healing Potions no longer breaks Crowd Control effects.变色治疗药水造成的伤害不再破除控制效果。
- Critical strikes in PvP no longer have reduced efficacy.PvP 中的暴击不再降低效果。
- Fixed an issue where the capture point for Shipwreck Cove appeared in the incorrect location.修复了沉船湾夺旗点显示在错误位置的问题。
- Armor Kits that grant Attack Power no longer incorrectly grant twice as much Ranged Attack Power.提供攻击强度的护甲片,不再错误地给予双倍的远程攻击强度。
- Fixed an issue where Enchant Weapon - Recovery was not working for Druids while shapeshifted.修复了附魔武器 - 恢复在德鲁伊变形状态下失效的问题。
- Undead亡灵
- Fixed an issue where Will of the Forsaken could sometimes not be used while asleep or charmed.修复了亡灵意志在睡眠或魅惑状态下有时无法使用的问题。
- Fixed an issue where players could become unable to start “Blood Tithe” after completing certain quests.修复了玩家完成某些任务后无法开启「血税」的问题。
- The Night Watchman’s Torch no longer has a visible aura on the players it is illuminating, only the torch bearer.守夜人火把不再对被照亮的玩家显示光环,只在持火把者身上显示。
- Barbers across capital cities have been sacked and replaced with local barbers. We anticipate no fallout from this among the goblin cartels.各主城的理发师已被解雇,改由本地理发师接替。我们预计此事不会在哥布林商会间引发任何后果。
- Barrens贫瘠之地
- The Horn of Echeyakee is no longer consumed on use during the quest “Echeyakee”.在任务「埃其亚基」中,埃其亚基的号角使用后不再被消耗。
- There is now a map marker for the quest “The Principal Source”.任务「主要源头」现在会在地图上显示标记。
- Desolace凄凉之地
- The new quests for the Gelkis and the Magram beginning with “Valley of Bones” now require a minimum level of 35 (was 30).从「白骨之谷」开始的盖尔基斯与玛格拉姆新任务,最低等级要求现在为 35 级(原为 30 级)。
- The power of these rewards have been adjusted. See Items section for more details.这些奖励的强度已作调整,详见「物品」部分。
- Dun Morogh丹莫罗
- Moving and turning inputs no longer cancel Far Sight during the quest “Farsen’s Watch”. It can still be right-click cancelled at any time.在任务「法森的守望」期间,移动与转向输入不再中断远视术。仍可随时右键取消。
- Durotar杜隆塔尔
- The Taillasher Eggs for the quest “Break A Few Eggs” now respawn more quickly, and there are more eggs available.任务「打碎几个蛋」所需的鞭尾龙蛋现在刷新更快,且数量更多。
- Lazy Peons are now lazier for the quest “Lazy Peons”, and the map marker now includes the super secret northern peons.任务「懒惰的苦工」里的苦工现在更懒了,地图标记也会包含北边那些「绝密」苦工。
- Duskwood暮色森林
- Stitches is once again hostile as he enters the unsuspecting town of Darkshire. DARKSHIRE…I HUNGER!!缝合怪进入毫无防备的夜色镇时,再次处于敌对状态。夜色镇……我饿!!
- Excavation Site: Wetlands挖掘场:湿地
- The Titan Relic item from the quest “Elder Knowledge” or “Lost Relic Carry” is given back to players for the follow-ups “Earthen Echo” or “Prehistoric Prism”, so that you do not need to get another relic.任务「古老的知识」或「遗失的遗物运送」获得的泰坦遗物,会在后续任务「大地之回声」或「史前棱镜」中归还给玩家,因此不需要再去获取另一件遗物。
- Hillsbrad Foothills希尔斯布莱德丘陵
- During the quest “Elixir of Pain” Stanley no longer gives XP, and the quest now gives the XP that formerly came from him.任务「痛苦药剂」期间,斯坦利不再提供经验,这部分经验现在改为由任务本身发放。
- Loch Modan洛克莫丹
- Reduced the frequency of Dark Iron Ambushers at Miran’s camp during the quest “Resupplying the Excavation.”任务「补给挖掘场」期间,米兰营地附近黑铁伏击者的出现频率已降低。
- Mulgore莫高雷
- The turn-in marker for “Grim Tidings” has been updated for accuracy.「严峻的消息」的交付标记已更新,位置更准确。
- Creatures in Gloomrise now respawn more evenly, and Gloomrise Hatchlings give appropriate XP for their difficulty.幽升区域的生物刷新现在更均匀,幽升雏龙也会按其难度给予相应的经验。
- Orgrimmar奥格瑞玛
- Neeru Fireblade now has a map marker and mouseover tooltip during the quest “Hidden Enemies”. Ironic.任务「隐藏的敌人」期间,尼尔鲁·火刃现在会有地图标记与悬停提示。颇具讽刺意味。
- Redridge Mountains赤脊山
- Increased the respawn rate of the Weapon Racks, Stolen Weapons, and Blackrock Supplies for the quest “Blackrock Blockade”.任务「黑石封锁」所需的武器架、被盗武器与黑石物资刷新速度已提高。
- Rogue潜行者
- Added map markers for the quest “Plundering the Plunderers”.为任务「劫掠掠夺者」添加了地图标记。
- Shaman萨满祭司
- The various creatures needed for the quest “Storm, Earth, and Fire” respawn more quickly, creatures drop their twisted totems more often, Maraudine Scouts now drop Twisted Air Totems, Ongeku can now drop a Twisted Earth Totem, Murdaloc can now drop a Twisted Fire Totem. The Twisted Fire Totem can now additionally be obtained via Dustbelcher ogres across the Badlands. Larger encampents like Dustbelch Grotto will respawn more quickly, but smaller ones will not.任务「风暴、大地与火焰」所需的各类生物刷新更快,掉落扭曲图腾的几率也更高:玛洛丁斥候现在会掉落扭曲风之图腾,昂格库可能掉落扭曲大地图腾,穆达洛克可能掉落扭曲火焰图腾。扭曲火焰图腾现在还可以通过荒芜之地各处的尘咽食人魔获得。像尘咽洞穴这类大型营地刷新会更快,小型营地则不会。
- The Eye of the Tempest for “Heed My Call” is now multi-drop.任务「听我召唤」所需的风暴之眼现在改为多件掉落。
- Stonetalon Mountains石爪山脉
- Jin’Zil now allows quests to be turned in to him after someone completes the quest “Jin’Zil’s Forest Magic.”在有人完成任务「金吉的森林魔法」之后,任务现在可以交付给金吉了。
- Teldrassil泰达希尔
- During the quest “Destiny Calls”, Sethir the Ancient now spawns more Minions of Sethir after having been reset, and his respawn time has been decreased.任务「命运的召唤」中,上古塞希尔被重置后会召唤更多塞希尔的仆从,且其刷新时间已缩短。
- Sentinel Lynessa Duskblossom now moves more slowly during the quest “Escaping Ban’ethil.”任务「逃离班埃希尔」中,哨兵琳妮莎·暮花的移动速度已降低。
- Tirisfal Glades提瑞斯法林地
- Increased the level of the quests and creatures around Shadowvale and Bandarion Keep.提高了暗影谷与班达里昂要塞周边任务与生物的等级。
- Developers’ notes: These were lower level than the content that preceded them, which didn’t have the escalation we wanted and could result in the quests being green by the time you got to them.开发者注释:这些内容的等级低于此前内容,缺少我们想要的递进感,也可能导致玩家到达时任务已变成绿色(过低等级)。
- Warrior战士
- Fixed an issue where the Mausoleum Trigger for the quest “Ulag the Cleaver” would take a long time to reactivate.修复了任务「劈砍者乌拉克」中陵墓触发点需要很长时间才能再次激活的问题。
- Voice Chat can now be set to use Discord Voice under Audio settings and is used for the entire party based on the party leader’s setting.语音聊天现在可在音频设置中选择使用 Discord 语音,并依据小队队长的设置为整个小队生效。
- An In-Game Voice Mode can now be chosen for Group Finder postings which result in party members receiving a prompt to join the selected voice chat.队伍查找器发布组队时现在可以选择「游戏内语音模式」,队员会收到加入所选语音聊天的提示。
- Inspect player window has been updated.观察玩家窗口已更新。
- Combo points have been updated in the Target Frame and Personal Resource Display.目标框架与个人资源显示中的连击点已更新。
- Quest Types are now displayed as text in the Quest Log, Quest Tracker, and Quest Dialogue.任务类型现在以文字形式显示在任务日志、任务追踪与任务对话中。
- Quest level requirements are now displayed in the Quest Tracker.任务追踪中现在会显示任务的等级要求。
- Fixed an issue where buffed stats were not highlighted in the Character Info panel.修复了角色信息面板中被增益的属性未高亮显示的问题。
- Fixed an issue where Specific Macros were showing General Macros.修复了专用宏界面错误显示通用宏的问题。
- Clicking on an earned Legacy Challenge will now open the Legacy Challenge window.点击已获得的传承挑战,现在会打开传承挑战窗口。
- View Talents is now an option below Inspect in the target frame’s context menu.目标框架右键菜单的「观察」下方现在新增了「查看天赋」选项。
- Character level and class is now displayed on the left frame of the Character Info pane.角色信息面板左侧现在会显示角色等级与职业。
- While texture updates to Skyborne druid bear and travel form are updated, texture updates to Skyborne druid cat form, various creatures in Zephras Isle, and some mounts, pets, and other creatures will arrive in a future build.天翔德鲁伊的熊形态与旅行形态贴图已更新;天翔德鲁伊的猎豹形态、泽弗拉斯岛的部分生物,以及一些坐骑、宠物和其他生物的贴图更新将在后续构建中到来。
- Hunters who selected the Ferocity talent will not see the critical strike chance of their pet increase on the character sheet. This is a visual bug only.选择了凶暴天赋的猎人,不会在角色面板上看到宠物暴击几率的提升。这只是显示问题。
- Some of the icons in the Professions window appear broken.专业窗口中的部分图标显示异常。
2026-10-01更新1 段
更新内容CHANGE LOG
- Improved rain visibility.改善了雨效的可见度。
- Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed.移除了「光线追踪阴影」选项。待功能修复后,该设置会在后续更新中重新加入。
- Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.修复了守夜人火把在某些情况下造成意外卡顿、且无法取消的问题。
- The visual size of weapons when held in hand and sheathed on the back has been adjusted across all races to be more consistent.所有种族手持与背挂时的武器视觉尺寸已作调整,使其更统一。
- Players can now level up to a maximum of level 30.玩家现在最高可升到 30 级。
- New Dungeon - Excavation Site: Wetlands (26-31).新副本 — 挖掘场:湿地(26-31 级)。
- Players now have access to Razorfen Downs (25+) and Uldaman (30+), in addition to the following, already available, dungeons:除下列已开放的副本外,玩家现在还可进入剃刀高地(25+)与奥达曼(30+):
- Ragefire Chasm怒焰裂谷
- Hall of Thanes领主之厅
- Ruins of Lordaeron洛丹伦废墟
- Wailing Caverns哀嚎洞穴
- The Deadmines死亡矿井
- Shadowfang Keep影牙城堡
- The Stockade监狱
- Blackfathom Deeps黑暗深渊
- Gnomeregan诺莫瑞根
- Razorfen Kraul剃刀沼泽
- Scarlet Monastery血色修道院
- There are now barbershops in Darnassus and Thunder Bluff, all barbershops now have barbers working at them, and city guards will give directions to barbershops.达纳苏斯与雷霆崖现在也有了理发店,所有理发店都安排了理发师上岗,城市卫兵也会为玩家指路理发店。
- Camping露营
- The Boosted Rest debuff caused by this camp feature now has a different icon intended to make the effect clearer, and the tooltip has been rewritten to be clearer.该露营功能造成的「强化休息」减益换用了不同图标,以更明确地表达效果,提示文字也重写得更加清楚。
- Wording on camping features has been adjusted to use the term “mutually exclusive” instead of just “exclusive” to reduce some confusion around functionality.露营相关功能的措辞已调整,用「互斥」替代原先仅写「专属」,以减少玩家对功能机制的理解偏差。
- Campfires no longer deal damage to players below level 5, and they deal reduced damage to players with less than 90% health.篝火不再对 5 级以下玩家造成伤害,对生命值低于 90% 的玩家造成的伤害也已降低。
- Items物品
- Savory Whimsyfin Delight now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight.美味奇鳍现在使用与「美味风蛇」相应的兽人版忍者装与海盗装。
- Developers’ notes: The prior transformations were placeholder, but we may reintroduce similar ones in the future!开发者注释:此前的变形效果只是占位,我们未来可能会重新加入类似效果!
- When selling to a vendor a BoE item which has an appearance you have not collected, the item will now become soulbound (was Bound to Account).把一件你尚未收集外观的装备后绑定物品卖给商人时,该物品现在会变为灵魂绑定(原为账号绑定)。
- Druid德鲁伊
- Bear Form and Dire Bear Form now generate 75% increased Rage when landing a Critical Strike.熊形态与巨熊形态在暴击时产生的怒气提高 75%。
- Fixed a bug causing Swipe to not scale with Attack Power. It will now correctly gain 3% of the Druid’s attack power.修复了横扫不受攻击强度加成的错误。现在它会正确获得德鲁伊 3% 的攻击强度。
- Developers’ notes: The tooltip will not update correctly until a future update .开发者注释:提示文字要等到后续更新才会正确显示。
- Tiger’s Fury has been removed.猛虎之怒已被移除。
- All Shapeshift Forms are now IMMUNE to Disarm effects.所有变形形态现在免疫缴械效果。
- Developers’ notes: This is a gameplay adjustment to match how it felt in original WoW. If a Druid gets disarmed before entering a form, their form will not remove the Disarm effect, and they will also deal reduced damage for the duration of the disarm effect, so disarming a Druid before they shift will result in them dealing reduced damage.开发者注释:这是为贴近原版体验而做的机制调整。若德鲁伊在变形前被缴械,变形不会移除缴械效果,且在缴械持续期间造成的伤害降低——因此先缴械再让其变形,会使其伤害受损。
- Faerie Fire no longer resets your swing timer when used.使用精灵之火不再重置你的挥击计时。
- Feral野性战斗
- Primal Bite: Threat generated by this ability has been roughly doubled.原始撕咬:该技能产生的威胁值大约翻倍。
- The King of the Jungle talent has been removed.丛林之王天赋已被移除。
- Tiger’s Fury has been removed.猛虎之怒已被移除。
- Connected to Shredding Attacks in the 4th row is a new talent - Shifting Power.第 4 行与撕裂攻击相连的位置新增天赋:变形之力。
- Cat Form Only. 16 second cooldown. Costs 55% of Base Mana.仅限猎豹形态。冷却 16 秒,消耗基础法力的 55%。
- Instantly convert 55% of Base Mana into 40 Energy. Shifting Power’s cost is reduced by effects that reduce the cost of Shapeshifting.立即将 55% 的基础法力转化为 40 点能量。降低变形消耗的效果同样会降低变形之力的消耗。
- Shifting Power costs the same amount of Mana as Cat Form.变形之力的法力消耗与猎豹形态相同。
- Connected to Shifting Power in the 5th row is a new talent - Improved Shifting Power.第 5 行与变形之力相连的位置新增天赋:强化变形之力。
- Reduces the cooldown of your Shifting Power spell by 4/8 seconds.使你的变形之力冷却时间减少 4/8 秒。
- Hunter猎人
- Marksmanship射击
- Icon for Improved Stings changed to be more Vanilla feeling.强化钉刺的图标改为更贴近原版风格。
- The 31st talent Sniper Shot now has a 45-yard Range and increases the range of your next 3 shots made within 10 seconds by 10 yards.31 点天赋狙击射击现在射程为 45 码,并使你在 10 秒内接下来的 3 次射击射程提高 10 码。
- Survival生存
- Icon for Predator’s Edge changed to be more Vanilla feeling.掠食者之锋的图标改为更贴近原版风格。
- Deflection’s Parry increase changed to 1/2/3/4/5% (Was 2/4/6/8/10%).偏斜的招架提升调整为 1/2/3/4/5%(原为 2/4/6/8/10%)。
- Pets宠物
- Aggressive Mode has been brought back and can be found under the pet tab in your spell book.攻击模式已恢复,可在法术书的宠物分页中找到。
- Developers’ notes: There were some tameable beasts with ranks of pet abilities that were too high level for that creature. They have all been fixed. This could result in a bug where your pet “forgot” the pet ability which should not happen after this fix.开发者注释:此前有一些可驯服野兽拥有等级远高于其本身的宠物技能等级,现已全部修正。这可能曾导致宠物「忘记」某项技能,本次修复后不应再出现。
- Mage法师
- All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.法师由「理解」获得的所有卷轴法术经过一轮额外平衡调整,并且不再能在移动中施放。
- Fire火焰
- Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.热力迸发已更名为「升温」,因为它不再依赖「连续暴击」这个前提。
- The number of charges of Combustion has returned to 3 (was 4).燃烧的可用次数恢复为 3 次(原为 4 次)。
- Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.强化灼烧施加的火焰易伤不会再额外判定一次是否被抵抗。
- Frost冰霜
- Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.寒冬之寒的施加不再单独判定抵抗,因为原法术本身已需要命中。
- Paladin圣骑士
- Protection防护
- Redoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).盾牌壁垒的格挡几率调整为 4/8/12/16/20%(原为 6/12/18/24/30%)。
- Holy Shield’s chance to Block changed to 30% (was 20%).神圣之盾的格挡几率调整为 30%(原为 20%)。
- Retribution惩戒
- Champion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).光之勇士的智力转法术伤害比例调整为 20/40/60%(原为 33/66/100%)。
- Developers’ notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.开发者注释:光之勇士的提示曾错误声称会提高治疗效果,实际并无此效果,该行提示已移除。
- Priest牧师
- Devouring Plague can now correctly critically strike.噬灵瘟疫现在可以正确暴击。
- Fixed an issue where Shadow Word: Death was always benefitting from the Early Demise talent regardless of the target’s health %.修复了暗言术:灭无论目标血量百分比多少都享受早亡天赋加成的问题。
- Discipline戒律
- Inner Focus no longer applies its Critical Strike increase to Periodic Effects.专注的暴击提升不再作用于持续性效果。
- Shadow暗影
- Shadow Weaving can no longer fail to apply.暗影交织不再出现施加失败的情况。
- Rogue潜行者
- Fixed an issue where Expose Armor missing would cause you to lose all of your combo points.修复了破甲未命中会导致你失去全部连击点的问题。
- Subtlety敏锐
- Setup will now only add combo points to your current target if they are the one you dodged or resisted a spell from.蓄势现在只会在你躲闪或抵抗某一目标的法术时,给该目标增加连击点。
- Shaman萨满祭司
- Ghost Wolf should now be more visible while in well-lit areas.幽灵狼在光照充足的环境中现在更容易看清。
- Fixed an issue where Disease Cleansing Totem wasn’t a 5-minute duration.修复了祛病图腾持续时间不是 5 分钟的问题。
- Fixed an issue where Totemic Recall was not restoring Mana.修复了图腾召回不回复法力的问题。
- Warlock术士
- Drain Soul is now correctly interrupted if the Warlock begins casting another spell.若术士开始施放其他法术,吸取灵魂现在会被正确打断。
- The Incubus pet model has been replaced with a lower resolution model.男魅魔宠物的模型已替换为较低精度的版本。
- Hellfire can now critically strike.地狱火现在可以暴击。
- Affliction痛苦
- Soul Harvesting has been renamed to Soul Harvest. It now correctly grants its 50/100% increase to Mana regeneration.灵魂收割(原名 Soul Harvesting)已更名,并现在能正确提供 50/100% 的法力回复提升。
- Pets宠物
- Aggressive Mode is back and can be found under the pet tab in your spell book.攻击模式已恢复,可在法术书的宠物分页中找到。
- Warrior战士
- Players now generate 75% increased Rage when landing a critical strike with a basic attack.玩家以基础攻击造成暴击时,产生的怒气提高 75%。
- Rend and Sunder Armor will now instantly tap enemies to the Warrior.撕裂与破甲现在会立即将敌人标记为战士的仇恨目标。
- Queueing Heroic Strike will no longer increase off-hand hit chance.预排英勇打击不再提高副手命中几率。
- Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).暴击额外产生的怒气提高到 100%(原为 75%)。
- Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.修复了双武器专精会把命中提升同时作用于两把武器的错误。
- Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.开发者注释:由于上述错误,我们的测试数据需要修正,因此对狂怒战士又做了一轮调整。
- Arms武器
- Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.长矛突刺不再需要双手武器,但仍需处于战斗姿态。
- Fury狂怒
- Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.双武器专精不再提供 20/40/60/80/100% 的副手武器怒气产生提升。
- Fixed an issue with Unbridled Rage having a lower proc chance than intended.修复了狂放之怒触发几率低于预期的问题。
- Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.开发者注释:我们的目标是让狂怒系在升级阶段的树形前段有更多实用性与有意义的选择,并在后期腾出点数——而不是被迫为拿到乱舞而一直往激怒里塞点。
- Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.洪亮嗓音现在使你的怒吼技能作用范围提高 10/20/30/40/50%,并使其怒气消耗降低 5/10/15/20/25%。
- Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.狂放愤怒不再对双手武器给予双倍怒气。
- New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.狂怒系第 2 行新增天赋:残余怒气。使你在脱离战斗后怒气开始衰减前的等待时间延长 2/4/6/8/10 秒。
- Blood Craze no longer activates off of Bloodthirst casts.血之狂热不再因施放嗜血而触发。
- The Improved Cleave talent has been removed.强化顺劈斩天赋已被移除。
- The Boundless Rage talent has been removed.无尽怒气天赋已被移除。
- New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.狂怒系第 3 行新增天赋:狂怒精准。使你的副手攻击命中几率提高 4/7/10%。
- Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.暴怒打击现在使你的顺劈斩与旋风斩怒气消耗降低 3 点。
- Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.暴怒打击不再使旋风斩以副手攻击。旋风斩现在无需天赋点即可始终双手同时攻击。
- Dual Wield Specialization no longer grants hit to your off-hand attacks.双武器专精不再为副手攻击提供命中加成。
- Enrage is no longer required to reach the Flurry talent.不再需要激怒天赋即可点出乱舞。
- Death Wish is now required to reach the Flurry talent.现在需要死亡之愿天赋才能点出乱舞。
- New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.狂怒系第 6 行新增天赋:啖血者,前置为激怒。你的激怒、狂暴之怒、血怒、死亡之愿与嗜血会使接下来 3 次近战攻击为你回复 0.5/1% 的最大生命值。
- Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).强化狂暴之怒移到狂怒系第 5 行(原为第 6 行)。
- Berserker Rage is now available at level 30 (Was 32)狂暴之怒现在 30 级可用(原为 32 级)。
- Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).嗜血的攻击强度比例提高到 45%(原为 35%)。
- Protection防护
- Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.开发者注释:我们希望给不使用盾牌的玩家一条清晰通往树中段的路径——在那里防护可以作为 PvP 向的副专精,更容易拿到强化血怒、钢铁意志、强化缴械、破釜沉舟与强化盾击。
- Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).钢铁意志移到防护系第 1 行(原为狂怒系第 2 行)。
- Anticipation moved to Row 2 (Was Row 1).预知移到第 2 行(原为第 1 行)。
- Toughness has been removed.坚韧已被移除。
- Improved Bloodrage moved to Row 1 (Was Row 2).强化血怒移到第 1 行(原为第 2 行)。
- Improved Revenge moved to Row 2 (Was Row 3).强化复仇移到第 2 行(原为第 3 行)。
- Improved Disarm moved to Row 3 (Was Row 4).强化缴械移到第 3 行(原为第 4 行)。
- Improved Shield Bash moved to Row 4 (Was Row 5).强化盾击移到第 4 行(原为第 5 行)。
- Racial abilities are now supported.种族技能现已支持。
- Rogue is now supported.盗贼现已支持。
- Duplicate entries for each spell rank on already supported classes should no longer be present.已支持职业中同一法术不同等级的重复条目不应再出现。
- The pet stable interface has been updated for gamepad support.宠物兽栏界面已更新以支持手柄。
- The gamepad UI bindings are now static, and any gamepad rebinding only affects the keyboard and mouse interface.手柄界面绑定现在为固定值,手柄改键只会影响键鼠界面。
- The compact Raid and Party manager frames have been updated for gamepad support.紧凑团队与小队管理框架已更新以支持手柄。
- Fixed an issue preventing macros placed on a gamepad action bar from being able to be moved.修复了放在手柄动作栏上的宏无法移动的问题。
- Honor costs for PvP gear and upgrade tokens have been adjusted, with most item costs increasing by approximately 50% to better align with gear acquisition targets.PvP 装备与升级代币的荣誉消耗已调整,多数物品消耗提高约 50%,以更贴合装备获取节奏的预期。
- The Honor cap has been increased from 15,000 to 25,000 to better accommodate the above new costs.荣誉上限从 15,000 提高到 25,000,以适配上述新的消耗。
- Shenthul in Orgrimmar will now train Windshaper Skyborne.奥格瑞玛的申苏尔现在可以训练「塑风者」天翔职业。
- A number of recipes intended for Blacksmithing and Leatherworking as random drops in dungeons are now available.一批原本作为副本随机掉落、面向锻造与制皮的配方现已可用。
- Enchanting附魔
- All crafted common and uncommon quality wands now sell at vendors for 1 copper.所有制作的普通与优秀品质魔杖,现在卖给商人为 1 铜。
- Mining采矿
- Reduced the amount of Poor Copper Vein nodes available in starter areas.减少了新手区域中「贫瘠铜矿脉」的数量。
- Skinning剥皮
- Creatures can once again only be skinned a single time before disappearing.生物再次恢复为只能被剥皮一次,随后消失。
- Developers’ notes: We appreciate the feedback on leveling speed as we continue ongoing discussions about the Beta. As part of those discussions, we’ve decided to reduce the amount of XP granted from dungeon quests with this release. Certain quest rewards have also been recalibrated.开发者注释:感谢大家对升级速度的反馈,我们仍在持续讨论测试期事宜。作为讨论的一部分,本次更新决定降低副本任务给予的经验,部分任务奖励也重新校准。
- Dungeon quests now reward 50% less extra experience beyond normal quest values.副本任务在正常任务经验之外,额外经验现在减少 50%。
- Resolved an issue with players being unable to start escort quests if their quest log contained 25 or more quests.解决了任务日志中已有 25 个或更多任务时,玩家无法接取护送任务的问题。
- Resolved an issue with certain quest items being multi-drop.解决了某些任务物品出现多件掉落的问题。
- Resolved an issue with some quests that give items on start being shareable.解决了某些在接取时给予物品的任务可被共享的问题。
- Resolved an issue with some quests that come from items being shareable.解决了某些由物品触发的任务可被共享的问题。
- Increased the respawn rate across many different creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood, and Thousand Needles.提高了希尔斯布莱德丘陵、灰谷、湿地、暮色森林与千针石林中多种生物与物件的刷新速度。
- Developers’ notes: Redridge Mountains and Stonetalon Mountains were adjusted in a previous build. Please continue to submit any areas where you have difficulty completing quests, and we will continue to make adjustments.开发者注释:赤脊山与石爪山脉已在上一个构建中调整。请继续反馈你在哪些区域做任务困难,我们会持续调整。
- Darkshore黑海岸
- Resolved an issue with the Tharnariun’s Hope item during the quest “Plagued Lands”.解决了任务「瘟疫之地」中萨纳留斯的希望物品相关的问题。
- Deadmines死亡矿井
- “Destruction in Deadmines” now sorts correctly in the quest log for the dungeon.「死亡矿井的毁灭」现在会在对应副本的任务日志分类中正确排序。
- Druid德鲁伊
- Fixed an issue where players were not receiving loot reliably during the quests “The Great Cat Spirit” and “The Great Windborne Cat Spirit.”修复了在任务「伟大的猫之精灵」与「伟大的风之猫之精灵」中,玩家无法稳定获得战利品的问题。
- High Order Skyborne can now do the quest “Power Over Poison” to learn the Cure Poison spell.高阶天翔现在可以完成「掌控毒药」任务来学习解毒术。
- Dun Morogh丹莫罗
- Shimmer Ridge trolls will respawn more evenly, and faster in areas where they were sluggish. It be the cold, mon.闪光岭的巨魔刷新会更均匀,此前刷新迟缓的区域也会变快。大概是太冷了,兄弟。
- Loch Modan洛克莫丹
- Troggs in the Loch now respawn slightly more slowly for the quest “In Defense of the King’s Lands.”为任务「保卫国王的领土」,洛克莫丹的穴居怪刷新速度略微放慢。
- Mulgore莫高雷
- The quest “Kyle’s Gone Missing!” has been added.新增任务「凯尔失踪了!」。
- Orgrimmmar奥格瑞玛
- Smooth Boulder should be far more plentiful and available to gather for the quest “Rocks to Rests”任务「让石头安息」所需的光滑巨石现在数量大幅增加、更容易采集。
- Redridge Mountains赤脊山
- The quest “Blackrock Blockade” has been updated. Spawn rates have also been adjusted.任务「黑石封锁」已更新,刷新速率也作了调整。
- Ruins of Loraderon洛丹伦废墟
- “A Frightened Request” now sorts correctly in the quest log under the dungeon.「一个受惊的请求」现在会在对应副本分类下正确排序。
- Resolved an issue where players could receive multiple copies of the Bloodied Insignia quest item.解决了玩家可能获得多份染血的徽章任务物品的问题。
- Wailing Caverns哀嚎洞穴
- Serpentbloom Snakes now despawn after a couple of minutes. Why’d it have to be snakes?蛇根草蛇现在会在几分钟后消失。为什么偏偏是蛇呢?
- Westfall西部荒野
- Significantly reduced the respawn rate of the pocket watch in Furlbrow’s Wardrobe for the quest “The Forgotten Heirloom”.任务「被遗忘的传家宝」中,弗尔布罗衣柜里怀表的刷新速度已大幅降低。
- Increased respawn rate for the undead for the quest “Collecting Memories” and Foreman Thistlenettle for the quest “Oh Brother…”任务「收集回忆」所需的亡灵,以及任务「噢,兄弟……」中的工头蓟荨麻,刷新速度已提高。
- Gnome侏儒
- Eureka! no longer benefits periodic effects at all. Channeled spells do not count as periodics.顿悟!完全不再影响持续性效果。引导类法术不计为持续性效果。
- Undead亡灵
- Cannibalize cannot be used if the caster is immune to Physical damage.若施法者免疫物理伤害,则无法使用食尸。
- On the character sheet, when mousing over Spell Damage and Spell Healing, it is now explained that spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents. (examples: Frostbite and Omen of Clarity)角色面板中悬停「法术伤害」与「法术治疗」时,现在会说明:使用远低于当前等级的法术等级施法时,从法术伤害与法术治疗中获得的收益更低,触发职业能力与天赋的几率也会降低。(例如霜寒刺骨与清晰预兆)
- Developers’ notes: Another example of this reduction in activation chance – Using a Rank 1 Frostbolt at level 60 will result in a 0% chance to get a Frostbite activation. So you now are making a decision between getting a slow off quickly, or using a spell that can potentially get a Frostbite activation, instead of getting both.开发者注释:触发几率降低的另一个例子——60 级使用 1 级寒冰箭,触发霜寒刺骨的几率为 0%。因此你现在需要在「快速挂上减速」与「用能触发霜寒刺骨的法术」之间做选择,而不能两者兼得。
- Character Creation will display matching icons when Standard Definition models are toggled.切换标准精度模型时,角色创建界面会显示对应的图标。
- Stables frame art has been updated.兽栏框架的美术资源已更新。
- Combo points on the target frame and Personal Resource Display has updated art.目标框架与个人资源显示上的连击点美术已更新。
- Fixed loot rolls in chat not displaying a player’s full name.修复了聊天中的拾取骰点未显示玩家完整名字的问题。
- The auction house will now correctly display item suffixes.拍卖行现在能正确显示物品后缀。
- Adjustments have been made to world instances.世界位面已作调整。
- Party leaders should no longer be transferred when creating or updating party composition.创建或更新小队构成时,队长身份不应再被转移。
- Developers’ notes: As we continue to iterate on features that impact player populations and grouping, we look forward to your feedback and bug reports.开发者注释:我们会持续迭代影响玩家分布与组队的功能,期待你的反馈与问题报告。
- Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.连续施法时,第二个法术的预施法特效与音效要等到第一个法术施放结束才开始播放。
- For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.例如:你施放火球术后立刻再施放一个火球术,第一个火球术结束时,你的手上不会发光、也没有新火球术的噼啪声,直到第一个火球术的收手动作完成,才开始下一个火球术的预施法动作。
- Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.当玩家贴近敌人时,敌人可以从背后招架与格挡。在修复之前,可以靠与目标保持一定距离来规避。
- The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.《魔兽世界:无限》的安装体积超出预期,我们会在后续测试更新中设法缩减。
- Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.切换进入或退出手柄界面模式时,当前编辑模式布局会重置为默认预设。
- Scroll of Liminal Passage does not function correctly.阈限通道卷轴无法正常工作。
- Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.矮人角色入水时的音效尚未更新,将在后续构建中修复。
- Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.对部分职业而言,顿悟并未作用于所有伤害法术或治疗法术,将在后续构建中修复。
- Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.精灵之火、挫志怒吼等多个减益效果不会产生威胁值。
- Mages who learn Research can be prevented from accessing it.学习了「研究」的法师可能会无法使用该功能。
- Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.战士的双武器专精同时给主手与副手提供了 2/4/6/8/10% 命中,而它本应只作用于副手。
- Retribution Aura uses the target’s spell power instead of the Paladin’s.惩戒光环使用的是目标的法术强度,而非圣骑士自身的。
- The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.任务「打碎几个蛋」所需的鞭尾龙蛋刷新速度未达预期,将在后续构建中修复。
- Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.安度因·乌瑞恩——以及许多其他孩子——意外地戴上了帽子。我们正在处理,但他们一直笑着跑开,所以这还得花些时间。
2026-09-24更新2 段
更新内容Change Log
- Bugfixes问题修复
- Fixed a bug with casters not playing their precast animations and sometimes standing while casting.修复了施法者不播放预施法动作、有时站着施法的问题。
- Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.调整了跳入水中时播放的音效,使其更悦耳。
- Adjusted Human death sounds.调整了人类的死亡音效。
- Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.修复了在等待获得篝火增益时制作物品或施法会导致玩家站起来的问题。
- Players may now buff each other, cast, and craft while waiting for their Campfire buffs.玩家现在可以在等待篝火增益期间互相加增益、施法与制作。
- Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.玩家现在以坐下、坐在椅子上、睡觉、躺下或使用跪姿表情的姿势,同样可以获得篝火增益。
- Resolved an issue where Huey Sunnydale’s legs failed to render properly.修复了休伊·桑尼戴尔腿部渲染异常的问题。
- Fixed an issue that made a Season of Discovery rune ability visible.修复了「探索赛季」符文技能意外可见的问题。
- Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.修复了宠物忠诚度满级后快乐值不再下降的问题。
- Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.修复了幽暗城运河软泥比预期亮得多的问题。
- Removed a setting that could disable fog in an unintended manner.移除了一个会意外关闭雾效的设置项。
- Resolved a water display issue and fixed various other display artifacts on Mac.解决了水面显示问题,并修复了 Mac 上的若干其他显示异常。
- Fixed a memory leak causing gradual performance degradation for some players.修复了导致部分玩家性能逐渐下降的内存泄漏。
- Fixed an issue where in-game mail could ignore surnames.修复了游戏内邮件可能忽略姓氏的问题。
- Classes职业
- If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.如果你近期没有改过天赋,现在洗点费用为 1 银。此改动仅限测试期:首次重置天赋后,后续费用会明显更高,但过 1 小时后会回落到 1 银。
- Druid德鲁伊
- Corrected an issue and now Rejuvenation can land critical hits.修正后,回春术现在可以暴击。
- Corrected an issue and now Tranquility can land critical hits.修正后,宁静现在可以暴击。
- Wrath base damage increased ~50%.愤怒的基础伤害提高约 50%。
- Thorns will now dynamically update its values based on the caster’s spell power.荆棘术现在会根据施法者的法术强度动态更新数值。
- If the caster cannot be found or is too far away, Thorns reverts to its base values.若找不到施法者或距离过远,荆棘术会恢复为基础数值。
- Feral野性战斗
- Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.裂伤已更名为原始撕咬。其标志性减益被移除,因此旧名称已不能准确描述该技能。
- All talents referencing Mangle now reference Primal Bite.所有引用裂伤的天赋现已改为引用原始撕咬。
- The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.原始狂怒天赋已更名,图标换回最初的「鲜血狂怒」名称与图标。
- Fixed a bug where Feral Charge (Cat) could be cast on allies.修复了野性冲锋(猎豹形态)可以对友方施放的错误。
- Restoration恢复
- Corrected an issue and now Wild Growth can land critical hits.修正后,野性成长现在可以暴击。
- Hunter猎人
- Pets宠物
- Furious Howl Attack Power bonus reduced 40%.狂怒之嚎的攻击强度加成降低 40%。
- Sonic Blast ability now properly available to Bat pets.音爆技能现在对蝙蝠宠物正确可用。
- Tame Beast no longer works on Beasts that are higher than the Hunter’s level.驯服野兽不再能对等级高于猎人的野兽使用。
- Marksmanship射击
- Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.取消孤狼天赋后,猎人不会再在宠物激活时受到 -4% 伤害的惩罚。
- Survival生存
- Corrected an issue and now Lacerating Strikes can land critical hits.修正后,撕裂打击现在可以暴击。
- Strider Kick now increases movement speed by 30% for 3 seconds.长脚鸟踢击现在使移动速度提高 30%,持续 3 秒。
- Mage法师
- Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.奥术飞弹不再对每发飞弹单独做视线判定,改为引导开始时判定一次。因此目标在引导期间脱离视线也不会中断后续飞弹。
- Fire火焰
- Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).火焰之痕的增益持续时间提高到 30 秒(原为 20 秒)。
- Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.开发者注释:升级过程中火焰之痕很难有效利用,因为法师需要在战斗间隙回蓝。延长持续时间应能让体验更顺畅。
- Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).热力迸发的增益持续时间提高到 20 秒(原为 15 秒)。
- Ignite no longer double dips on % damage increase modifiers.点燃不再重复享受百分比伤害加成。
- Paladin圣骑士
- Retribution Aura will now dynamically update its values based on the caster’s spell power.惩戒光环现在会根据施法者的法术强度动态更新数值。
- Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.修复了圣光闪现的施法动作在施法结束时没有播放的问题。
- Fixed various issues with Consecration.修复了奉献的多个问题。
- Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.修复了奉献对部分目标无法正确施加增伤效果的问题。
- Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.修复了奉献的 Z 轴判定不稳定的问题。
- Fixed an issue where Consecration could pull targets vertically above or below the caster.修复了奉献可能拉到施法者正上方或正下方目标的问题。
- Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).神圣打击各等级的武器伤害百分比调整为 25%/29%/32%/36%/39%/43%/46%/50%(原为 25%/25%/30%/30%/35%/35%/40%/40%)。
- Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.开发者注释:这提高了神圣打击在整个升级过程中的伤害,也让它在输出循环中占比更高。此前学习新的神圣打击低等级时,常常感觉不到明确提升,我们想调整这一点。
- Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.修复了正义回响触发几率高于预期的问题。
- Righteous Fury: Holy threat increase increased to 60% (was 90%).正义之怒:神圣威胁值提升调整为 60%(原为 90%)。
- Holy神圣
- Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).神圣打击的冷却时间降低到 10 秒(原为 12 秒)。
- Improved Holy Strike removed from the Talent Tree.强化神圣打击已从天赋树中移除。
- Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.开发者注释:虽然有时某些天赋会被职业视为必点(例如盗贼的无情打击),但把一个降低核心技能冷却的天赋放在治疗系天赋树如此靠前的位置,会让它显得非点不可。因此我们移除了它,并把该效果改为基础机制。
- Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.光之守夜的提示已重新整理,更清楚地说明只有伤害版本才会返还部分法力消耗。
- Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.神圣之力现在使神圣打击的暴击几率提高 15%,并保留原有的全部效果。
- Retribution惩戒
- Vengeance now activates off of non-periodic critical strikes.复仇现在由非持续性的暴击触发。
- Vengeance’s maximum stacks lowered to 3 (was 5).复仇的最大层数降低到 3 层(原为 5 层)。
- Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).双手武器专精的伤害提高调整为 2/4/6%(原为 3/6/9%)。
- Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).神圣裁决者现在使神圣打击的伤害提高 20%(原为 10%)。
- Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.光之扭曲现在额外使你的圣印法术法力消耗降低 20%。
- Priest牧师
- Corrected an issue and now Renew can land critical hits.修正后,恢复现在可以暴击。
- Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.真言术:盾现在总能覆盖目标身上已有的真言术:盾,只要该目标没有虚弱灵魂。
- Gnome侏儒
- Corrected an issue and now Contingency Plan can land critical hits.修正后,应急方案现在可以暴击。
- Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.迷惑闪光现在有施法视觉效果。施法表现更偏向神圣而非奥术,音效也已相应更新。
- Night Elf暗夜精灵
- Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.星辰碎片现在能从暮光专注天赋正确获得抗法术推迟效果。
- Undead亡灵
- Dark Sacrifice no longer breaks Crowd Control that breaks on damage.黑暗牺牲不再破坏受伤害才解除的控制效果。
- Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.黑暗牺牲的提示现在正确显示:该技能获得的法力随精神属性提升。
- Rogue潜行者
- Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.闷棍对已开启 PvP 状态的目标使用时,现在会正确地将潜行者标记为 PvP 状态。
- Shaman萨满祭司
- Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).闪电箭:第 3、4 级伤害提高,使其即便施法时间有变化,也仍然是对上一级的稳定提升。
- Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.风怒图腾:该法术提供的增益现在显示为「风怒图腾」,而不是「风怒图腾(被动)」。
- Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.火舌图腾:该法术提供的增益现在显示为「火舌图腾」,而不是「火舌图腾(效果)」。
- Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.火舌图腾不再有持续时间,放下其他图腾时会立即被替换。
- Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.重复施放火舌图腾不再能叠加效果。
- Flametongue Totem no longer stacks with Flametongue Weapon.火舌图腾不再与火舌武器叠加。
- Flametongue Totem no longer stacks with Windfury Totem.火舌图腾不再与风怒图腾叠加。
- Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.宁静之风图腾、风怒图腾与优雅之风图腾之间不再叠加,即使由小队中不同萨满施放也一样。
- Elemental元素
- Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.交换了元素之怒(第 3 行)与元素迅捷(第 6 行)两个天赋的位置。
- Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.开发者注释:把暴击伤害提升放在天赋树早期,对其它专精很令人兴奋,但对正在升级的核心专精来说没那么有吸引力,因为它们的暴击几率还不足以真正享受到收益。因此我们把元素萨满实用性更好的天赋往前挪,让它们在升级途中能感到明确的成长节点(这正是元素在前期所缺乏的)。我们知道这会影响增强萨满的法术暴击伤害,但我们会利用腾出来的空间,在后续为增强萨满补充更多内容。
- Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.熔岩爆裂第 1、2 级的基础伤害提高,约比同等级段学到的闪电箭高出 10%。
- Enhancement增强
- Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.先知之怒(第 7 行)不再提高萨满的法术施法速度。
- Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.开发者注释:先知之怒的施法速度加成对该技能的核心功能并不必要,因此我们移除了它。
- Restoration恢复
- Corrected an issue and now Riptide can land critical hits.修正后,激流现在可以暴击。
- Warlock术士
- Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.生命分流的提示已更新,能正确显示转化的生命值数量,并且只说明它随精神提升。
- Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.虚空行者牺牲现在正确按术士法术治疗量的 10% 计算。
- Warrior战士
- Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.破甲:修正了所有等级的威胁值,并略微提高了由攻击强度产生的威胁。
- Protection防护
- Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.交换了堡垒(第 5 行)与专注之怒(第 6 行)两个天赋的位置。
- Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.开发者注释:我们希望让玩家更早拿到专注之怒,以平滑成长曲线,而不是继续加强堡垒的伤害。这应能改善防护天赋在拿到盾牌猛击之前的升级手感。
- Arms武器
- Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).鲜血激荡的触发几率提高到 4/8/12/16/20%(原为 2/4/6/8/10%)。
- Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.鲜血激荡只会由主手近战攻击触发,包括顺劈斩与英勇打击。
- Slam’s cooldown has been increased to 18 seconds (was 15 seconds).猛击的冷却时间延长到 18 秒(原为 15 秒)。
- Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.强化猛击现在使猛击的冷却时间减少 1.5/3 秒。
- Races种族
- Gnome侏儒
- Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.所有职业的「顿悟」统一改为:法力、怒气或能量技能消耗降低 10%。
- Human人类
- Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.求生意志的视觉效果改为与驱散魔法一致,而不再是亡灵意志的样式。
- Tauren牛头人
- Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.栽培现在对每种草药都有玩家等级要求:所需等级等于采集该草药的等级要求除以 5。需要 300 以上草药学技能才能采集的草药,可在玩家等级 60 时栽培。
- Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.墓穴之触不再破除控制效果,也不会由没有伤害成分的法术和技能触发。
- Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.开发者注释:这意味着暗言术:痛在施放时会触发它,但持续伤害不会。扰乱不会触发;也无法靠扰乱触发它而把潜行者和德鲁伊打出潜行;偷窃同样不会触发。变形术这类法术本来就不会被墓穴之触破除,而现在变形术也无法触发它。
- Cooldown Manager冷却管理器
- The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.《魔兽世界:无限》的冷却管理器旨在把增益栏或动作栏上的关键信息提取出来,放到完全可自定义的位置,以改善游戏体验。冷却管理器默认关闭,可在设置的「玩法增强」中开启。
- Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.德鲁伊、法师、牧师、战士与术士可用于测试冷却管理器。
- Additional classes will become testable in future updates.更多职业将在后续更新中开放测试。
- The most desired feedback for this feature is currently: spells that you wish were tracked by default.目前最希望收到的反馈是:你希望哪些法术默认被追踪。
- The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.冷却管理器目前尚不支持法术等级,将在后续测试更新中解决。
- Gamepad Support手柄支持
- Class specific flyouts have been added to the action bar interface of some classes.部分职业的动作栏界面新增了职业专属弹出菜单。
- Shapeshift flyout for Druids.德鲁伊的变形弹出菜单。
- Pet control and pet spell flyouts for Hunters and Warlocks.为猎人与术士新增宠物控制与宠物技能弹出菜单。
- Aura flyout for Paladins.圣骑士的光环弹出菜单。
- Stance flyout for Warriors.战士的姿态弹出菜单。
- The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.猎人与术士的宠物栏不再替换底部的手柄动作栏。
- New options have been added to the Gamepad (Alpha) section of the game options.游戏设置的手柄(Alpha)分区新增了若干选项。
- Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.使用紧凑动作栏:用手柄时只显示当前激活的那一条动作栏,替代常规布局。
- Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.固定小队选中:在非团队的小队中,方向键不再用于在小队界面里移动光标,而是每个方向键直接对应一名固定队员。
- Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.交换选中修饰键侧:把友方与敌方选中的修饰键互换,友方在右、敌方在左。
- Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.交换友方选中动作侧:使用友方修饰键时,互换方向键与按键面的功能。
- Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.交换敌方选中动作侧:使用敌方修饰键时,互换方向键与按键面的功能。
- Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.修复了启用手柄界面时编辑模式布局无法应用的问题。
- Updated Map and Quest Log bindings.更新了地图与任务日志的按键绑定。
- New hover functionality for POI pins.兴趣点标记新增悬停功能。
- Updated support for Compact Raid Frame Manager and Role Poll Frames.更新了对紧凑团队框架管理器与职责确认框的支持。
- Items物品
- A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.少数枪械与弓箭没有正确消耗或使用弹药,现已修正。
- A number of quests have had their rewards updated to be the correct item level.多个任务的奖励已调整为正确的物品等级。
- A small number of early caster rewards have been adjusted.少量早期法系任务奖励作了调整。
- Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.巫师之油:初级巫师之油恢复为经典旧世数值 8 点法术强度,次级巫师之油为 16 点,巫师之油为 24 点。灿烂巫师之油保持不变。
- Wands: Wands no longer gain any additional damage from the user’s spell damage.魔杖:魔杖不再从使用者的法术强度中获得额外伤害。
- Quests任务
- Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.解决了一个问题:若干副本任务此前可以被共享,且共享时会直接给接收方一个任务物品。
- Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.达拉然 — 阵营调整。城门外区域现在有刷怪。
- Dun Morogh - Snow Leopard Prowler has a much faster respawn time.丹莫罗 — 雪豹游荡者的刷新速度大幅提高。
- Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.丹莫罗 — 解决了部分玩家无法拾取任务「险恶的严寒」所需步枪的问题。
- Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.杜隆塔尔 — 缩短了任务「迷失于暗影」中护送 NPC 的刷新时间。
- Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.艾尔文森林 — 任务「归还书籍」完成时,现在会正确从玩家背包中移除多余的书袋。
- Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.艾尔文森林 — 增加了任务「被窃的附魔材料」所需的箱子数量。
- Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!艾尔文森林 — 水晶湖周围的鱼人营地刷新更快了。Mrrglrlrlrmgrr!
- Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.艾尔文森林 — 獠牙之母的刷新速度略微变慢,且不再总是掉落绿色品质物品。
- Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.艾尔文森林 — 闪光搜寻者纳夫刷新更快。任务物品现在可由小队全体成员拾取。
- Elwynn Forest - Nimsy now respawns more quickly.艾尔文森林 — 尼姆希现在刷新更快。
- Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.艾尔文森林 — 即使身上有海伦·佩尔茨金纳的任务,现在也能向她学习剥皮。
- Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.艾尔文森林 — 增加了任务「被窃的附魔材料」所需物资的刷新数量。
- Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.艾尔文森林 — 碧玉矿洞与法戈迪普矿洞对单人玩家来说比预期更致命,所以我们把他们的蜡烛拿走了。我们预计这一「盗窃」不会引发任何后果。
- Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.莫高雷 — 任务「卑微的任务」所需的水罐现在刷新更快。
- Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.席尔萨斯 — 孔苏的降临已从测试阶段移除,未来它还会再次回到艾泽拉斯。
- Silverpine Forest - Pyrewood Village worgen respawn more quickly.银松森林 — 焚木村的狼人刷新更快。
- Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).泰达希尔 — 任务「悬赏:瘤背熊怪」的目标数量降低到 15(原为 20)。
- Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you幽暗城 — 天翔任务「探索部落」现在能正确完成「与希尔瓦娜斯·风行者交谈」这一目标。黑暗女王注视着你。
- Westfall - Increased the spawn rate of the Defias Messenger.西部荒野 — 提高了迪菲亚信使的刷新频率。
- Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.泽弗拉斯岛 — 高阶天翔任务「追风」已重做,并调整了申达尔高地眺望立石处的刷怪。
- Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.泽弗拉斯岛 — 夜爪洞穴的德鲁伊在被治疗后,现在能正确给予任务「背叛之伤」的进度。
- Zephras Isle - “A Firm Response” no longer fails to grant credit to players.泽弗拉斯岛 — 「坚决回应」不再出现无法给玩家进度的问题。
- User Interface用户界面
- Updated the Nameplate selection display.更新了姓名板的选中显示。
- Personal Resource Display textures are updated.个人资源显示贴图已更新。
本次构建新增 · 已知问题New to this build - Known Issues
- Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.若你先丢失目标、再重新选中一个已带有灾祸或诅咒的目标,灾祸与诅咒的追踪不会正确恢复。
- Healthstone cooldown cannot be tracked.治疗石的冷却无法被追踪。
- Priest tracks all spells by default.牧师默认追踪全部法术。
- Arcane Blast cannot be tracked.奥术冲击无法被追踪。
- Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.法力宝石需要法师再施放一次法术,才会正确开始追踪其冷却。
- Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.创建小队或改变队伍构成时,玩家可能被转移到不同的世界位面。我们正在改进,很快就会给出更新。
- Pet cooldowns cannot be tracked.宠物的冷却无法被追踪。
- Item enhancements (such as Windfury or rogue poisons) cannot be tracked物品强化效果(如风怒、盗贼毒药)无法被追踪
- The minimap in Stormwind has display issues and will be fixed in a later build.暴风城的小地图存在显示问题,将在后续构建中修复。
- Personal Resource Display doesn’t show combo points.个人资源显示不显示连击点。
来源:暴雪官方论坛蓝帖,每 30 分钟自动同步,收录该主题下全部开发笔记楼层。英文为原文,中文为本站译文,以英文为准;内容版权归暴雪所有,此处仅作检索与引用。